Pre-release Outwitters
07-09-2012, 05:36 PM
Post: #22
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RE: Pre-release Outwitters
(07-09-2012 05:11 PM)The430nsT0rn Wrote:(07-09-2012 04:59 PM)Kamikaze28 Wrote: One very late 'experiment' in beta was to reduce the standard Wits/round from 5 to 3 and add 2 Wit Spaces to every map - and yes, that meant 4 Wit spaces per side on the bigger maps. It turned the game into a turf war which was oftentimes won 15 moves before it actually was over due to the shift in Wits per player. As a long-term strategy, it definitely is. If you're destroying the base 2 turns anyway, conquering the Wit Spaces doesn't do you that much good. In the above experiment however, losing a Wit Space was the first step to defeat. Once you lose 2 Spaces, it is already very hard to recover - lose all 3 Wit Spaces and you're pretty much done as you only get 3 Wits/turn. The games were very much a territorial push and pull and as you can tell by the release version, the decision was made to go back to 5 basic Wits and 1/2 Wit Spaces on a map. In early screenshots, you can also see a truly neutral Wit Space in the center of maps. That happened before I joined the beta, but it came up during the experiment. It suffered basically from the same problem - whoever controlled the neutral Wit Space won the game in the long run due to slowly building up more Wits than the other player. Controlling/holding that central Wit Space was everything but optional. I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
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