Pre-release Outwitters
07-09-2012, 04:59 PM
Post: #19
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RE: Pre-release Outwitters
(07-09-2012 01:45 PM)Fluffysox Wrote:(07-09-2012 01:35 PM)mkaen Wrote:Quote:...and then more teams and map themes and schemes and dreams will be added further downstream.Was there ever a dev team with more panache than these two?! Exactly that. Brainwashing a buffed Heavy was often times the moment where the other player wanted to shoot himself/herself. Also, with the Scrambler having a movement range of 3, it was quite difficult to get units in place to destroy it - if you didn't destroy it, it just kept brainwashing your units further decreasing your odds of killing it. One very late 'experiment' in beta was to reduce the standard Wits/round from 5 to 3 and add 2 Wit Spaces to every map - and yes, that meant 4 Wit spaces per side on the bigger maps. It turned the game into a turf war which was oftentimes won 15 moves before it actually was over due to the shift in Wits per player. I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
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