Veggienauts players?
12-13-2012, 10:54 AM
(This post was last modified: 12-13-2012 11:14 AM by Necrocat219.)
Post: #39
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RE: Veggienauts players?
To be completely honest I never directly thought about how I applied my chess knowledge to Outwitters, it's just been instinct as I've been playing it since I was 9. I theory crafted various things such as how can I guarantee I get better off from capturing a wit space and counting wits and thinking ahead. In particular I've been wanting to write about threatening to checkmate in Outwitters but never got the motivation to. Brainstorming a few things off the top of my head I can think of a few things to cover already, I'm a bit tired at the moment though so I'll do it when I have time, only done threatening checkmate so far. Also criticize me, reading back on the checkmate part it looks like I talked about chess too much:
-Planning turns ahead- Predicting opponent's spawned units, position of medic, guessing who will attack first and how your opponent could attack or defend, using what you know to guess what you don't know. Work in progress. Mastering Opening moves Might not be worth covering as everybody learns this anyway. How many 'useful' turns (Wits) you have and how to play when winning and losing Snipers win games, threaten anything that moves. Work in progress. Basic piece value Why killing the medic with a 1hp runner is almost always good for you, am I losing because my opponent is using their heavy and I'm not, which of your opponents units are worth most and which are worth least (e.g. which soldier should I target?) -Threat of checkmate- Most the time in chess you end up following the same 'rules' of making your pieces as useful as possible, making your opponents pieces as useless as possible and through making good exchanges with your opponent. However the some of the most satisfying moves in chess are not checkmates themselves but seeing and creating a threat to checkmate your opponent that stops them from having control over what exchanges they make, (e.g. taking a rook with a Queen that was defended by a bishop and the bishop not being able to take back as it moving allows a checkmate to happen) Suddenly you break free from the mindset of the game and flip the game upside down, setting yourself up to gain a massive advantage over your opponent. In Outwitters I feel that this even more crucial for top level play as you can not only threaten the base but threatening to capture an opponents wit space, block the spawn and threatening to get that scrambler bombshell or sniper in that perfect place. The perfect example is threatening to slip your soldier behind the base. What would usually be a wasteful move moving your soldier away from battle now becomes a threat of checkmate. Are you going to deal with my army or my one soldier that will end the game if you don't attack it? Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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