Reaper Map Help Guide
12-08-2012, 12:53 PM
Post: #7
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RE: Reaper Map Help Guide
(12-08-2012 12:29 PM)CombatEX Wrote: Thanks for sharing your advice. Maybe I'm alone in this, but I find Reaper to be the map where I'm most strained for unit count. Even though there are other 1 spawn maps it's not as much of an issue as on Reaper. Probably this is because on maps like Glitch and SFI there is less surface area to cover both your base and your wit space. On Reaper though the backdoor is on the opposite side of the map from your wit space and the walk from your spawn to your backdoor is relatively far. You also receive comparatively less info from a single runner's vision than on a more condensed map like SFI. To top it off, you don't even start with a medic! As much as the lack of both a Medic and vision get me murdered in this map, I have to say I like it. I'm a little tired of maps like Glitch and and Peekaboo, where the maps are designed with very limited approach options and most games play out in predictable ways. Gamecenter: Emuchu Top 200, #34 "How'd you fix it?" "I just employed a blunt-impact mechanical stress routine." "What?" "I kicked it." |
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Messages In This Thread |
Reaper Map Help Guide - blckace - 12-08-2012, 08:25 AM
RE: Reaper Map Help Guide - laYahooz - 12-08-2012, 09:15 AM
RE: Reaper Map Help Guide - GoHeat 3 - 12-08-2012, 09:22 AM
RE: Reaper Map Help Guide - terenceshiu2005 - 12-08-2012, 09:23 AM
RE: Reaper Map Help Guide - Necrocat219 - 12-08-2012, 11:28 AM
RE: Reaper Map Help Guide - CombatEX - 12-08-2012, 12:29 PM
RE: Reaper Map Help Guide - Emuchu - 12-08-2012 12:53 PM
RE: Reaper Map Help Guide - Zomus X - 12-10-2012, 09:05 AM
RE: Reaper Map Help Guide - laYahooz - 12-10-2012, 09:24 AM
RE: Reaper Map Help Guide - brayton - 12-10-2012, 09:30 AM
RE: Reaper Map Help Guide - Alvendor - 12-11-2012, 11:00 AM
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