Update-bombshells becoming OP
11-20-2012, 11:49 AM
Post: #2
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RE: Update-bombshells becoming OP
(11-20-2012 11:41 AM)daHsu Wrote: Congrats on getting the new version out! However, I think the bombshells for scallywags are really just too good now. I mean, firing a shell can effectively give you more wits than it cost to shoot? Come on... that's not fair. I think it's common knowledge, by now, that you shouldn't be leaving more than a single unit within Bombshell's splash range. Sometimes you just have to bite the Wits and back your line up. I'm not sold on the +1 Wit/Kill change yet, either, but it's way to early to call it overpowered. It's going to take some time before people start respecting the Bombshell's potential power and properly learn to ambush it. As for Mystery Mobi being revealed, it was a necessary change to prevent a lot of confusion among newer players. I've seen quite a few posts, especially in the "report on cheating" thread, which erroneously believe that Mobi's teleportation shenanigans are a form of cheating that gives the same unit three moves in a turn. Besides, anyone who knows better can already tell where your Mobi is from watching the replay. Gamecenter: Emuchu Top 200, #34 "How'd you fix it?" "I just employed a blunt-impact mechanical stress routine." "What?" "I kicked it." |
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