New Teams/Character Ideas
07-12-2012, 01:17 PM
Post: #51
|
|||
|
|||
RE: New Teams/Character Ideas
Alpha, way too underpowered...
Scallywags have a special that does three damage and an extra one to all adjacent Feedback have a special that turns your own team against you. Adorables have a special that can move a unit no matter where it is placed (great for snipers especially) Now a unit that just stuns an enemy... |
|||
07-12-2012, 01:28 PM
Post: #52
|
|||
|
|||
RE: New Teams/Character Ideas
Perhaps make the ghost mirage a friendly unit to appear as something else. Like a heavy into runner. Or runner into heavy. Disguise wears off upon approach or damaged.
|
|||
07-12-2012, 01:30 PM
Post: #53
|
|||
|
|||
RE: New Teams/Character Ideas
I like it! Lol, it would awesome making runners appear as heavies
![]() |
|||
07-12-2012, 01:33 PM
Post: #54
|
|||
|
|||
RE: New Teams/Character Ideas
That would be revealed as a runner almost immediately though; the second you move more than 2 hexes, your cover is blown.
|
|||
07-12-2012, 01:33 PM
Post: #55
|
|||
|
|||
RE: New Teams/Character Ideas
|
|||
07-12-2012, 01:36 PM
Post: #56
|
|||
|
|||
RE: New Teams/Character Ideas
Yea I agree!
![]() |
|||
07-12-2012, 01:38 PM
(This post was last modified: 07-12-2012 01:41 PM by advakharia95.)
Post: #57
|
|||
|
|||
RE: New Teams/Character Ideas
(07-12-2012 01:33 PM)Kyoril Wrote: That would be revealed as a runner almost immediately though; the second you move more than 2 hexes, your cover is blown. You just use it as a protective unit so they don't come close. (07-12-2012 01:36 PM)Alphapuddin Wrote: Yea I agree! I like that you actually balanced it and didn't make me have to ![]() ![]() ![]() |
|||
07-12-2012, 01:42 PM
Post: #58
|
|||
|
|||
RE: New Teams/Character Ideas
(07-12-2012 01:33 PM)Kyoril Wrote: That would be revealed as a runner almost immediately though; the second you move more than 2 hexes, your cover is blown. You could stick to moving like a heavy, or surprise them because they were probably anticipating defense against a heavy. Or maybe hope your opponent is a complete idiot/new to the game. |
|||
07-12-2012, 01:51 PM
Post: #59
|
|||
|
|||
RE: New Teams/Character Ideas
Yea fluffy has the concept down ^_^
You could also make a special unit infect 1 host. The host has 2 turns to either be cured or move away from friendliest before exploding killing the host and doing 3 damage to all surrounding hexagons within 1 square. |
|||
07-12-2012, 01:58 PM
Post: #60
|
|||
|
|||
RE: New Teams/Character Ideas
(07-12-2012 01:51 PM)Alphapuddin Wrote: Yea fluffy has the concept down ^_^ When you say infect a host, do you mean get inside them (sacrificing the unit pretty much)? If so, this wouldn't be too over powered or underpowered to me.... |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
2 Guest(s)
2 Guest(s)
Return to TopReturn to Content