Update!!
01-29-2013, 09:27 AM
Post: #11
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RE: Update!!
Yeah, after thinking about it some more it seems like it does help in the end. I suppose I should have thought a little more before posting that. My mistake, I don't why I said it used to be profitable, I suppose I was thinking that it used to be an even trade but it used up their attack, putting you at an advantage.
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01-29-2013, 09:36 AM
Post: #12
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RE: Update!!
I actually like this because I think it will encourage heavy use. Against veggies it may now be wise to spawn heavies. If the veggie player spams vines too much and not enough units they might end up in trouble!
1v1 2v2 with dakdak97 and boyoxneder gc:connor3491 |
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01-29-2013, 09:46 AM
Post: #13
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RE: Update!!
This will be fun and it has been tweaked since the beta
Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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01-29-2013, 09:50 AM
Post: #14
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RE: Update!!
I have an idea please don't steal it- healing a bramble will make all its thorn patches heal back to 3 hp but won't increase max hp unless you heal the thorns individually. That way, the thorn patches are harder to kill. Do you think it makes bramble a little more helpful?
I hear there's a secret Mobi hidden here somewhere… |
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01-29-2013, 09:52 AM
Post: #15
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RE: Update!!
(01-29-2013 09:50 AM)TheGoldenGriffin Wrote: I have an idea please don't steal it- healing a bramble will make all its thorn patches heal back to 3 hp but won't increase max hp unless you heal the thorns individually. That way, the thorn patches are harder to kill. Do you think it makes bramble a little more helpful? No I think that would make it OP..I think this update is going to make bramble viable. 1v1 2v2 with dakdak97 and boyoxneder gc:connor3491 |
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01-29-2013, 09:54 AM
Post: #16
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RE: Update!!
^That doesn't really do much since there is little point to damaging a thorn without killing it anyway. Besides, it's a bit complex and odd that part of it's ability requires a second unit, rather than being self contained.
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01-29-2013, 09:57 AM
Post: #17
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RE: Update!!
The funny idea I suggested was giving the Bramble itself 6hp
Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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01-29-2013, 10:00 AM
Post: #18
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RE: Update!!
I'm so excited!
GC: Great Wolf Sif
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01-29-2013, 10:03 AM
Post: #19
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RE: Update!!
Honestly, the no wit/kill was quite a plus for the Bramble :/ Even camped snipers required a wit to dispose of a thorn. But for non-heavy/sniper units, it was a massive pain if the bramble spread
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01-29-2013, 10:06 AM
Post: #20
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RE: Update!!
(01-29-2013 09:57 AM)Necrocat219 Wrote: The funny idea I suggested was giving the Bramble itself 6hp Wow thats more than a base I tried using bramble once but since you only get a limited amount of wits per turn, you can't really spawn units if you're going to spawn enough thorn patches to make a good wall of thorns because it uses 1 wit per thorn patch. Is because i'm not using bramble correctly? I hear there's a secret Mobi hidden here somewhere… |
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