New Teams/Character Ideas
12-03-2012, 12:32 AM
Post: #211
|
|||
|
|||
RE: New Teams/Character Ideas
I got another idea. Magicrafters
Runner= Owl Medic= ? Soldier= Wizard Sniper= Witch Heavy= Fat war staff holding wizard. LOL Special= Summoner. It is a spawner that only spawns soldiers for 4 wits instead of the normal 3. The spawned soldier is put next to the unit anywhere the player wants. ~> 1v1 Gifted ~> GC: OutWitter11 ~>S.E.A.L. ~>Scotland! |
|||
12-03-2012, 02:51 AM
Post: #212
|
|||
|
|||
RE: New Teams/Character Ideas
(12-02-2012 10:43 PM)OW11 Wrote: Increasing the strength would be like the medic instead of healing? Yes, you can compare it to the medic if you like, just that instead of hp being boosted the ability to damage increases by 1. awesome signature design by .Memories. |
|||
12-03-2012, 04:27 AM
Post: #213
|
|||
|
|||
RE: New Teams/Character Ideas
How about a special that can slow down an enemy unit movement speed to 1? He would be able to target an enemy in you visible field, and only 1 person a turn. Putting a caps on 2-3 units.
I'm thinking he should only have 1hp and 1 movment since he has such a large range. Also on death the slowed units wud be able to move faster. |
|||
12-03-2012, 04:38 AM
Post: #214
|
|||
|
|||
RE: New Teams/Character Ideas
A Special that can lay traps down on spots in exchange for wits. If any enemy lands on this traps, the trap inflicts 3 damage to them. I propose 2 health with a move space of 2.
|
|||
12-03-2012, 12:48 PM
Post: #215
|
|||
|
|||
RE: New Teams/Character Ideas
How about a special which cannot be healed, costs 7, but these stats:
Move: 2 Damage: 4 HP: 12 |
|||
12-03-2012, 01:37 PM
Post: #216
|
|||
|
|||
RE: New Teams/Character Ideas
I got a pretty good idea, how bout a dragon special, where it has
Hp:3 Move:2 Special: he burns units so that the unit will lose 1 health for 2 turns, just an idea - Extra: wherever the burned unit goes, he leaves a trail of fire in his path that lasts for one turn and does 1 damage if you run over it Plz tell me if you like my idea of a dragon special! |
|||
12-06-2012, 02:36 PM
Post: #217
|
|||
|
|||
RE: New Teams/Character Ideas
Don't know this idea has been posted or not:
A special unit can resurrect a moved/attacked unit, the resurrected unit can move/attack again in the same turn! iPro Clan |
|||
12-06-2012, 02:43 PM
Post: #218
|
|||
|
|||
RE: New Teams/Character Ideas
(07-11-2012 09:42 AM)advakharia95 Wrote: This thread is specifically for the suggestions of new character ideas or full teams. I know we already have a suggestions thread but I wanted one specifically for this topic. Great ideas. The mosquito may be a little weak for 7 wit. Maybe more hp, and it'd be interesting to take the disease concept and make it affect a whole chain of enemies that are connected to the original target. |
|||
01-22-2013, 12:56 AM
Post: #219
|
|||
|
|||
RE: New Teams/Character Ideas
Ok, I know I am arising an undead topic from the grave, but I have an idea for a team.
Name: (workname) Undergroundies Characters: Runner: --- (no idea) Fighter: A fighter ant, holding a spear Medic: An female ant (do these even exist?), different looking than the fighter Sniper: Gremlin (lol), throwing rocks or casting curses Heavy: A great mole Special: Worm hp: 2 moves: 4 damage: 2 ability: underground move - is invisible to enemy if any of their unit don't stay adjacent to this What do You think about this? |
|||
02-28-2013, 12:28 PM
(This post was last modified: 03-02-2013 11:49 PM by TheGoldenGriffin.)
Post: #220
|
|||
|
|||
RE: New Teams/Character Ideas
I didn't really think of this in depth but i have this so far.
Runner- ??? Soldier- ??? - Holds a soap bubble wand Medic- ??? Sniper- ??? Heavy- ??? Special- Soap Bubble: Moves-4 HP-2 Special- Consume The Soap Bubble can jump on an enemy unit and consume it and get +1 wit. The Soap Bubble can move again after it consumes a unit. If the Soap Bubble gets killed, the unit inside falls out and takes the place if the Soap Bubble. The kidnapped unit will stay in the Soap Bubble until you kill it. The unit can still see normally but it can't move. Your units can attack the kidnapped unit while its still in the Soap Bubble. Any ideas about the other units? I hear there's a secret Mobi hidden here somewhere… |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
13 Guest(s)
13 Guest(s)
Return to TopReturn to Content