Thorn Gulley
11-29-2012, 04:55 PM
(This post was last modified: 11-29-2012 04:55 PM by DavidL1337.)
Post: #11
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RE: Thorn Culley issue
(11-29-2012 10:32 AM)harvarnold Wrote: Whenever I see a heavy there, I spawn, boost, and move a sniper, costing exactly 8 wits. If they attack the soldier, they lose their heavy. Cool dude, you are right. This is a great counterattack to the aggressive Heavy! And thanks for pointing that out. |
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11-29-2012, 06:02 PM
Post: #12
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RE: Thorn Culley
Meh, I always send a runner out to capture the spawn spaces, and if they move an unboosted heavy that close to my base, they're not gonna have a good time
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11-29-2012, 06:03 PM
Post: #13
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RE: Thorn Culley
Isn't it thorn gulley? Not culley
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11-29-2012, 06:48 PM
(This post was last modified: 11-29-2012 06:57 PM by DavidL1337.)
Post: #14
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RE: Thorn Culley
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11-29-2012, 07:16 PM
Post: #15
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RE: Thorn Gulley
While it is true you can rush with the heavy, it is a big risk. You might take out their soldier, but if the opponent successfully counterattacks then your are left with nothing defending your base. Because of the distance from spawn spaces it can be difficult to reinforce with troops in time before they rush you back.
The above comments are very general, but the big point is that unsupported heavies can be dealt with. |
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11-30-2012, 12:00 AM
Post: #16
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RE: Thorn Culley
(11-29-2012 06:48 PM)DavidL1337 Wrote:(11-29-2012 06:03 PM)Hunter Wrote: Isn't it thorn gulley? Not culley A gulley is a ditch type thing caused by a river or stream. A Culley is a US Olympic runner. |
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