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What's in the update?
11-17-2012, 08:31 AM
Post: #21
RE: What's in the update?
(11-17-2012 08:02 AM)GoHeat 3 Wrote:  If the +1 wit/kill thing is implemented, I hope it isn't added in our current games

I'm sure it will be. I don't know how they could have 2 formats at once. When hero academy makes balance changes to certain units, it always affects the games already in progress. Not only that, but most likely you'll have to update before continuing any active games, in order to keep everyone on the same format.
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11-17-2012, 08:34 AM
Post: #22
RE: What's in the update?
(11-16-2012 08:51 PM)SC-FTW Wrote:  So in 1v1s Player 2 gets +3 starting wits...

How about in 2v2? Any changes made there?

I've been wondering about this. OML has been pretty tight-lipped on the subject of 2v2 balance.

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11-17-2012, 05:39 PM
Post: #23
RE: What's in the update?
So the alternative bases will be an IAP, 'looking forward to purchasing it Smile

The update will come the 21 if it takes exactly one week... I can't wait anymore xD

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11-18-2012, 06:17 PM
Post: #24
RE: What's in the update?
(11-17-2012 08:34 AM)Emuchu Wrote:  
(11-16-2012 08:51 PM)SC-FTW Wrote:  So in 1v1s Player 2 gets +3 starting wits...

How about in 2v2? Any changes made there?

I've been wondering about this. OML has been pretty tight-lipped on the subject of 2v2 balance.

I'd love to know too. At first I didn't feel there was a need in 2v2 but as the competition is getting stiffer, I can definitely see a noticeable difference between going first and second. P2 games are always an uphill battle. The best equalizer seems to be larger maps. The closer the bases are, the tougher to win as P2. In 2v2, Candy Core Mine is the only map that I don't get concerned about being P2.
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11-18-2012, 06:45 PM
Post: #25
RE: What's in the update?
(11-18-2012 06:17 PM)worldfamous Wrote:  
(11-17-2012 08:34 AM)Emuchu Wrote:  
(11-16-2012 08:51 PM)SC-FTW Wrote:  So in 1v1s Player 2 gets +3 starting wits...

How about in 2v2? Any changes made there?

I've been wondering about this. OML has been pretty tight-lipped on the subject of 2v2 balance.

I'd love to know too. At first I didn't feel there was a need in 2v2 but as the competition is getting stiffer, I can definitely see a noticeable difference between going first and second. P2 games are always an uphill battle. The best equalizer seems to be larger maps. The closer the bases are, the tougher to win as P2. In 2v2, Candy Core Mine is the only map that I don't get concerned about being P2.

Really? i wish I could say that. I am still struggling to counter the candy core mine rush effectively...

Generally speaking it would be great if OML could show up here and let us know what changes they were implementing. (Still with the potential to save for some surprises if ey like)

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11-20-2012, 07:18 AM
Post: #26
RE: What's in the update?
It's now live! v 1.2! Smile

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11-20-2012, 07:23 AM
Post: #27
RE: What's in the update?
Outwitters Heart

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11-20-2012, 08:49 AM
Post: #28
RE: What's in the update?
(11-20-2012 07:23 AM)blckace Wrote:  Outwitters Heart

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