reverse psychology
03-20-2013, 12:32 PM
Post: #1
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reverse psychology
I'm still thinking about this format, but would anyone be interested in playing a some games with the rules:
You will be assigned a game with an opponent that is either you must win the game or you must lose the game. You don’t need tell your opponent which it was, instead you may say random stuff if you so choose. If you have an interesting chat, show us please ☺. Three points are awarded to a p2 win, one to a p1 win. If an enemy unit is placed next to yours (or for sniper, within range) and you must lose the game, you must kill it. If otherwise, it’s your choice. I haven't gotten a chance to try it out as I have been/will be busy this past week and next week, but if you want to send me a friendly and want to play, please do so xD REMEMBER! THE ENEMY'S BASE IS DOWN!! *rotates iPad 180˚* in 1v1 2v2 arranged with <n1ck> (something like that) we're in 20th place!!!!!!!!!!! 2v2 testing techniques. It's like cheating, but better |
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03-20-2013, 12:36 PM
Post: #2
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RE: reverse psychology
I feel like this wouldn't work... Only interesting thing would be if both teams have "you must win" objective. Otherwise, win/lose, (they both fulfill objectives), or lose/lose, and nothing happens for a million turns.
It'll be GG when you're up against GG of GG. |
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03-20-2013, 12:44 PM
(This post was last modified: 03-20-2013 12:44 PM by bobolynx.)
Post: #3
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RE: reverse psychology
no no only p1 gets the message
p2 has to guess which they are playing REMEMBER! THE ENEMY'S BASE IS DOWN!! *rotates iPad 180˚* in 1v1 2v2 arranged with <n1ck> (something like that) we're in 20th place!!!!!!!!!!! 2v2 testing techniques. It's like cheating, but better |
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03-21-2013, 10:13 AM
Post: #4
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RE: reverse psychology
That sounds really fun for p1.
I hear there's a secret Mobi hidden here somewhere… |
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03-22-2013, 09:18 AM
(This post was last modified: 03-22-2013 09:22 AM by TheGreatErenan.)
Post: #5
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RE: reverse psychology
Perhaps this could be further developed. What if...
Each player gets a secret goal from a list of possible goals. Both players can look at the list and try to deduce from their opponent's actions what their secret goal is in order to better prevent their goal from being met. Off the top of my head, goals could be like...
I think this could be really fun. The problem is ensuring that both players have goals that are of relatively equal difficulty. I got this idea from an old space exploration Commodore 64 game called The Argos Expedition. It was a game for up to four players simultaneously. The four players were members of a starship crew on a mission of exploration, and each player received a secret goal card from a deck that came with the game. Some goals were in favor of the mission and others had to do with sabotaging the mission instead. |
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03-22-2013, 11:20 AM
Post: #6
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RE: reverse psychology
Necro and I tried something once where you tried to get all your units killed. xD That was interesting.
GC: TheGreatAnt |
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03-22-2013, 11:37 AM
Post: #7
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RE: reverse psychology
That sound like so much fun
I hear there's a secret Mobi hidden here somewhere… |
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03-22-2013, 11:45 AM
Post: #8
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RE: reverse psychology
We could even play it as a 2v2, and all sorts of weirdness would occur
REMEMBER! THE ENEMY'S BASE IS DOWN!! *rotates iPad 180˚* in 1v1 2v2 arranged with <n1ck> (something like that) we're in 20th place!!!!!!!!!!! 2v2 testing techniques. It's like cheating, but better |
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