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reverse psychology - Printable Version

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reverse psychology - bobolynx - 03-20-2013 12:32 PM

I'm still thinking about this format, but would anyone be interested in playing a some games with the rules:

You will be assigned a game with an opponent that is either you must win the game or you must lose the game. You don’t need tell your opponent which it was, instead you may say random stuff if you so choose. If you have an interesting chat, show us please ☺. Three points are awarded to a p2 win, one to a p1 win. If an enemy unit is placed next to yours (or for sniper, within range) and you must lose the game, you must kill it. If otherwise, it’s your choice.

I haven't gotten a chance to try it out as I have been/will be busy this past week and next week, but if you want to send me a friendly and want to play, please do so xD


RE: reverse psychology - GreatGonzales - 03-20-2013 12:36 PM

I feel like this wouldn't work... Only interesting thing would be if both teams have "you must win" objective. Otherwise, win/lose, (they both fulfill objectives), or lose/lose, and nothing happens for a million turns.


RE: reverse psychology - bobolynx - 03-20-2013 12:44 PM

no no only p1 gets the message
p2 has to guess which they are playing


RE: reverse psychology - TheGoldenGriffin - 03-21-2013 10:13 AM

That sounds really fun for p1.


RE: reverse psychology - TheGreatErenan - 03-22-2013 09:18 AM

Perhaps this could be further developed. What if...

Each player gets a secret goal from a list of possible goals. Both players can look at the list and try to deduce from their opponent's actions what their secret goal is in order to better prevent their goal from being met.

Off the top of my head, goals could be like...
  • Capture all four wit spaces at once.
  • Win by covering all spawns and killing all enemies.
  • Win while opponent has more than a certain number of units.
  • Eliminate all enemy units and then give up.
  • Win with base at 1 health.
  • Get two heavies adjacent to opponent's base.
  • The list could go on, really...

I think this could be really fun. The problem is ensuring that both players have goals that are of relatively equal difficulty.

I got this idea from an old space exploration Commodore 64 game called The Argos Expedition. It was a game for up to four players simultaneously. The four players were members of a starship crew on a mission of exploration, and each player received a secret goal card from a deck that came with the game. Some goals were in favor of the mission and others had to do with sabotaging the mission instead.


RE: reverse psychology - TheGreatAnt - 03-22-2013 11:20 AM

Necro and I tried something once where you tried to get all your units killed. xD That was interesting.


RE: reverse psychology - TheGoldenGriffin - 03-22-2013 11:37 AM

That sound like so much fun


RE: reverse psychology - bobolynx - 03-22-2013 11:45 AM

We could even play it as a 2v2, and all sorts of weirdness would occur