Bramble - Is it bad?
12-22-2012, 12:09 PM
Post: #11
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RE: Bramble - Is it bad?
Once again thanks for the advice
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12-22-2012, 03:12 PM
Post: #12
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RE: Bramble - Is it bad?
Capturing spawn points may be useful. Still, most players start out by building a soldier wall, and that makes it hard to reach spawn points.
Also, if you take careful note of how the thorns "move", then you could just kill a mother thorn to get rid of all its children thorns |
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12-22-2012, 08:03 PM
Post: #13
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RE: Bramble - Is it bad?
(12-22-2012 05:31 AM)GreatGonzales Wrote:(12-22-2012 04:50 AM)worldfamous Wrote: There's one thing I'd like to pull off that would make bramble awesome. To be the first 2v2 win by spawn control. Bramble is definitely the only super that could pull that off. Are you sure about that? We had a game where a guy had no units left and we covered one spawn and his teammate was on the other and it just skipped his turn. I assumed all 4 needed to be covered but I suppose it continued because the teammate controlled the other. |
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12-22-2012, 08:12 PM
Post: #14
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RE: Bramble - Is it bad?
Tested on Pass 'n Play - doesn't work
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12-22-2012, 09:46 PM
Post: #15
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RE: Bramble - Is it bad?
Coolest rank win I have is against someone rolling scallywags and turtling hard on fish food island. Two bombshell near his base and all. So with my two soliders i make it look like I'm about to attack at the north. Catch is my scramble is planted next to my spawn. So, I drew a line of vines and sent out a runner/soldier along the vines. I can't find that replay anywheres ><
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12-23-2012, 09:58 AM
Post: #16
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RE: Bramble - Is it bad?
I think bramble falls weak in clever since players try to grow a million vines at once, not after 3 or more turns-so they just waste wits and have an easily killable wall. I prefer to make one vine a turn from the bramble, and then build a second wall. Just dont invest too much, or you lose on units.
Up for Friendliez! GCID: braytos |
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