Search Results
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Thread: Revenue Suggestion plus Mockup
Post: RE: Revenue Suggestion plus Mockup
An offline mode should be trivial (it is already implemented with passnplay),
A good AI is however not trivial, specially in a game like this(Anyone ever tried building a chess AI knows what im talk... |
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mable-ghaban |
Outwitters |
8 |
15,649 |
10-22-2012, 07:32 PM |
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Thread: FTA Bonus on Highlevel Games means nearly Autowin
Post: RE: FTA Bonus on Highlevel Games means nearly Auto...
One could also accept the p1 advantage and play a match of 2 games(or more), one as p1 and one as p2. ? |
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mable-ghaban |
Outwitters |
48 |
70,422 |
08-14-2012, 05:48 AM |
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Thread: *nearly* unstoppable
Post: RE: *nearly* unstoppable
But is that rush actually the best strategy? Is it always giving p1 a much better position assuming correct play by p2?
If not, is it really worth changing starting position of the map? |
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mable-ghaban |
Outwitters |
6 |
12,655 |
08-11-2012, 10:05 PM |
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Thread: *nearly* unstoppable
Post: RE: *nearly* unstoppable
Wouldnt an extra runner to block stop the top rush instead of sending a soldier? |
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mable-ghaban |
Outwitters |
6 |
12,655 |
08-11-2012, 06:54 PM |
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Thread: Bombshell glitch?
Post: RE: Bombshell glitch?
(08-11-2012 07:24 AM)connor3491 Wrote: I don't know if I'm the only one who does this, but I've been 'accidently' deploying/undeploying my bombshells fairly often. It's too easy to accidently ... |
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mable-ghaban |
Outwitters |
9 |
14,694 |
08-11-2012, 05:59 PM |
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Thread: Recommendations?
Post: RE: Recommendations?
Or even better would be a point-of-view option, so you can look at a replay from each players point of view. |
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mable-ghaban |
Outwitters |
4 |
7,519 |
08-11-2012, 02:14 AM |