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  Thread: Revenue Suggestion plus Mockup
Post: RE: Revenue Suggestion plus Mockup

An offline mode should be trivial (it is already implemented with passnplay), A good AI is however not trivial, specially in a game like this(Anyone ever tried building a chess AI knows what im talk...
mable-ghaban Outwitters 8 15,649 10-22-2012, 07:32 PM
  Thread: FTA Bonus on Highlevel Games means nearly Autowin
Post: RE: FTA Bonus on Highlevel Games means nearly Auto...

One could also accept the p1 advantage and play a match of 2 games(or more), one as p1 and one as p2. ?
mable-ghaban Outwitters 48 70,422 08-14-2012, 05:48 AM
  Thread: *nearly* unstoppable
Post: RE: *nearly* unstoppable

But is that rush actually the best strategy? Is it always giving p1 a much better position assuming correct play by p2? If not, is it really worth changing starting position of the map?
mable-ghaban Outwitters 6 12,655 08-11-2012, 10:05 PM
  Thread: *nearly* unstoppable
Post: RE: *nearly* unstoppable

Wouldnt an extra runner to block stop the top rush instead of sending a soldier?
mable-ghaban Outwitters 6 12,655 08-11-2012, 06:54 PM
  Thread: Bombshell glitch?
Post: RE: Bombshell glitch?

(08-11-2012 07:24 AM)connor3491 Wrote:  I don't know if I'm the only one who does this, but I've been 'accidently' deploying/undeploying my bombshells fairly often. It's too easy to accidently ...
mable-ghaban Outwitters 9 14,694 08-11-2012, 05:59 PM
  Thread: Recommendations?
Post: RE: Recommendations?

Or even better would be a point-of-view option, so you can look at a replay from each players point of view.
mable-ghaban Outwitters 4 7,519 08-11-2012, 02:14 AM
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