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  Thread: Bug Report Thread
Post: RE: Bug Report Thread

Sort of a trivial thing, but rapidly tapping the done button in a pass&play causes the game to freeze, and when exited, crashes at least once upon start up.
Kyoril Outwitters 1,142 2,163,865 07-13-2012, 09:24 AM
  Thread: New Teams/Character Ideas
Post: RE: New Teams/Character Ideas

(07-13-2012 08:21 AM)Fluffysox Wrote:  Sure, Heavy is a football player sniper is hockey Medic is referee Scout can be a swimmer in a tight suit Soldier can be a tennis player Special: idk Sold...
Kyoril Outwitters 299 485,465 07-13-2012, 09:19 AM
  Thread: Longest match you ever played? Mine, 51 turns.
Post: RE: Longest match you ever played? Mine, 51 turns.

It doesn't really count, but I got a 207 turn pass & play, where I set up and played a Long 9 full of Scramblers. It took me 181 to set it all up and 26 for Blue to win.
Kyoril Outwitters 82 134,505 07-13-2012, 09:15 AM
  Thread: Will community be able to contribute more?
Post: RE: Will community be able to contribute more?

I'm gonna go get rid of that center one then. Better? [IMG]http://i1201.photobucket.com/albums/bb360/Kyoril/map-Vortexv5.png[/IMG]
Kyoril Outwitters 15 26,031 07-12-2012, 10:35 PM
  Thread: New Teams/Character Ideas
Post: RE: New Teams/Character Ideas

Thats a lot of damage. It kills everything but boosted heavies on it, and everything but bossted soldiers and heavies to the sides. I think the damage should be roughly the same as the Bombshell. For...
Kyoril Outwitters 299 485,465 07-12-2012, 09:56 PM
  Thread: New Teams/Character Ideas
Post: RE: New Teams/Character Ideas

That would be revealed as a runner almost immediately though; the second you move more than 2 hexes, your cover is blown.
Kyoril Outwitters 299 485,465 07-12-2012, 01:33 PM
  Thread: New Teams/Character Ideas
Post: RE: New Teams/Character Ideas

That seems a bit under-powered. If the special also gets frozen, then its pretty much giving it away.
Kyoril Outwitters 299 485,465 07-12-2012, 01:17 PM
  Thread: Will community be able to contribute more?
Post: RE: Will community be able to contribute more?

(07-12-2012 12:53 PM)Fluffysox Wrote:  I think if you made a runner you could directly attack the enemy base. It's a 5 tile walk from base to spawn. Really? Damn... I forgot to count... Time t...
Kyoril Outwitters 15 26,031 07-12-2012, 12:59 PM
  Thread: Will community be able to contribute more?
Post: RE: Will community be able to contribute more?

(07-12-2012 12:12 PM)Fluffysox Wrote:  Good idea kyoril, but it looks like a base race.the side with the medic and the soldier could be rushed by the opponent as your only spawner is a long U sh...
Kyoril Outwitters 15 26,031 07-12-2012, 12:32 PM
  Thread: Will community be able to contribute more?
Post: RE: Will community be able to contribute more?

Made a quick map; Not sure about troop placement, but I like the rest. Sorry for the crappy quality. Key: [IMG]http://i1201.photobucket.com/albums/bb360/Kyoril/key.png[/IMG] Map: [IMG]http://i120...
Kyoril Outwitters 15 26,031 07-12-2012, 11:59 AM
  Thread: TTL Arrow team.
Post: RE: TTL Arrow team.

(07-12-2012 11:14 AM)Fluffysox Wrote:  I was kidding about it being overpowered...but playing the actual TTL game myself, I know even the runner would be a flipping truck smacking you in the fac...
Kyoril Outwitters 11 14,555 07-12-2012, 11:53 AM
  Thread: TTL Arrow team.
Post: RE: TTL Arrow team.

Just the base idea. It could be adjacent, it could be far ranged. For all we know this thing can only move one, meaning it'd be easy to escape, especially if it wait's 3 turns before activating. All I...
Kyoril Outwitters 11 14,555 07-12-2012, 10:16 AM
  Thread: TTL Arrow team.
Post: RE: TTL Arrow team.

How is it overpowered if we don't even know what it would do?
Kyoril Outwitters 11 14,555 07-12-2012, 10:09 AM
  Thread: New Teams/Character Ideas
Post: RE: New Teams/Character Ideas

That's why I suggested the disease only have a small chance to spread, so that the actual unit still gets some use after the first infection. And while the disease being able to spread does nerf the a...
Kyoril Outwitters 299 485,465 07-12-2012, 09:59 AM
  Thread: New Teams/Character Ideas
Post: RE: New Teams/Character Ideas

(07-12-2012 05:11 AM)XorKaya Wrote:  The one thing with the undead team that would be awkward to impliment would be the ghost making itself/team members invisible. If a opponent tries to move on...
Kyoril Outwitters 299 485,465 07-12-2012, 06:06 AM
  Thread: New Teams/Character Ideas
Post: RE: New Teams/Character Ideas

(07-12-2012 01:14 AM)FreakyMan777 Wrote:   (07-11-2012 09:10 PM)Kyoril Wrote:  Maybe for the disease the unit has say... A 50% chance to lose one health per turn (or maybe once every 2 turn...
Kyoril Outwitters 299 485,465 07-12-2012, 02:36 AM
  Thread: New Teams/Character Ideas
Post: RE: New Teams/Character Ideas

Maybe for the disease the unit has say... A 50% chance to lose one health per turn (or maybe once every 2 turns?), but if it lands next to any unit it has a 30% or so chance of infecting that unit. I ...
Kyoril Outwitters 299 485,465 07-11-2012, 09:10 PM
  Thread: New Teams/Character Ideas
Post: RE: New Teams/Character Ideas

I like the moveable spawner idea. For the terrain modifier; It's walls could decay or be able to be attacked In the other suggetion thread I put out two unit ideas: 1. Flier: H-1, S-2/3?, D-1 Able t...
Kyoril Outwitters 299 485,465 07-11-2012, 12:37 PM
  Thread: Shortest Game
Post: RE: Shortest Game

I've gotten a couple of 7 turn wins on Long 9. I'll edit them in if I still have them.
Kyoril Outwitters 14 24,824 07-11-2012, 12:25 AM
  Thread: Need advice? - Post your replay!
Post: RE: Need advice? - Post your replay!

Thanks heaps guys.
Kyoril Outwitters 483 1,001,540 07-10-2012, 02:50 AM
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