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New Team Name Guessing - Printable Version

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RE: New Team Name Guessing - GreatGonzales - 09-07-2012 11:15 AM

I was hoping for Lazer Cats. Maybe next time.


RE: New Team Name Guessing - The Red Donkey - 09-07-2012 01:51 PM

(09-07-2012 10:03 AM)Kamikaze28 Wrote:  Reviving this thread once again to tell you that this picture of the new team's base just came in the newsletter:

[Image: tease.png]

Share and enjoy!

This is great! Thanks for sharing this.


RE: New Team Name Guessing - GreatGonzales - 09-08-2012 01:07 AM

I'm more interested in brainstorming the new super unit's special ability. I've thought of some ideas...

Give +1 attack buff to allied units. Probably OP though.
Pull in an enemy unit to an available adjacent space (range of 3) (maybe uses a vine??)
Strong attacking unit that can move twice in one turn

Other ideas?


RE: New Team Name Guessing - Yipperpants - 09-08-2012 03:15 AM

Vegetariot! The ending with a T is throwing me a curve.

(09-08-2012 01:07 AM)GreatGonzales Wrote:  I'm more interested in brainstorming the new super unit's special ability. I've thought of some ideas...

Give +1 attack buff to allied units. Probably OP though.
Pull in an enemy unit to an available adjacent space (range of 3) (maybe uses a vine??)
Strong attacking unit that can move twice in one turn

The vine idea would be pretty snazzy.

Random thoughts (collected/inspired by various posts):

More related to plants...
- Trails pools of acid that 1/2 damage enemy units. Lasts for 5 turns.
- Traps squares. Max of 2 traps.
- Self regeneration.
- Regenerates 3 HP for adjacent allies.
- Can attack allies instead to heal them (up to max).
- Spawns saplings. 1/2 max. 1hp/1atk/3mov? 2hp/2atk/0mov?
- Roots enemy target (unable to move and/or attack).
- Entanglement: attackers cannot move the turn after attacking.
- Thorns (attackers suffer 1 dmg).
- Poison.
- Rebirth (unless stomp Tongue or rebirth with 1 HP, can only occur once every X turns).
- Spirit form: leaves body behind for one turn, allows for movement and vision (spirit invisible?) and/or attack (spirit is invulnerable).

More general...
- Attacks twice (different enemies). Or attacks all adjacent.
- Increased stats based on adjacent allies/enemies.
- "Chain lightning" attack.
- Polymorphs enemy into a chicken/sheep at range.
- Swaps with allied unit (ala HA's Ninja).
- Can teleport next to allies. Or can teleports to any visible square. Or can teleport to visible enemy.
- Creates one of two teleport points that both allies and enemies can use. Creating a third will destroy the first. Also each has 1HP.
- Reduces damage taken from attacks.
- Boosts movement +1 for an ally (similar to medic).
- Transforms into a weapon/armor for allied unit. Super unit dies if unit dies.
- Can throw adjacent allied/enemy units.
- Pushes all adjacent allies/enemies back one square if possible.
- Attacking boosts attack next turn.
- Getting attacked boosts attack next turn.
- Killing enemy does AoE damage to adjacent enemies.
- Killing an enemy heals/boosts stats.
- Killing an enemy drops a "health globe" (heals to max for any unit that steps on it) for remainder of the turn.
- Death causes AoE explosion/healing/boost/returns 2 wits.
- Targets enemy unit. If super unit dies, so will target.
- Allied deaths heals/temporarily boosts stats.
- Not moving a turn boosts attack +1/2. Moving cancels.
- Not moving a turn increases mov (& sight) +2 for next turn.
- Moving boosts attack during the same turn (maybe 1 attack per square moved?).
- Turn invulnerable for a turn, but can't attack.
- Substitutes stats for HP (so getting hit reduces atk first; healing fixes).
- Switches HP with target enemy unit.
- Swaps atk and hp. Can't attack after a swap.
- Gains 1 wit by attacking. Or attacking doesn't cost wits.
- Able to attack again after killing blow.
- If HP gets reduced to 1/2, move to random adjacent square towards own base.
- If about to receive a killing blow, switch places with allied adjacent unit. This can only occur once per turn.
- Chance: attacking has 50/50 chance of damaging you or healing you. moving has 50/50 chance of decreasing/boosting attack. Buffs are stronger than the debuffs (but generally chance is unwanted in competitive games).
- Ignore death: after killing blow, stays alive (but not able to be healed) for another turn.
- Can create illusionary self - 1HP, 0 vision, but same move; appears like original to opponent.
- Can "hide" inside allied unit.

Negative abilities (to counter IMBA stats or IMBA primary ability)...
- Suffers 1 damage at start of turn, cannot kill.
- Reduce atk to 1 for your next turn after an attack.
- Can't move during your next turn after an attack.
- Dies after 5 of your turns.
- Attacks and/or moves cost 2 wits.

And that's all I got off the top. Man, am I off topic Tongue
Edit: *ahem* thought of a couple more right after...


RE: New Team Name Guessing - Magnum - 09-08-2012 03:17 AM

Kamikaze : Where did you find it ?


RE: New Team Name Guessing - Kamikaze28 - 09-08-2012 06:32 PM

(09-08-2012 03:17 AM)Magnum Wrote:  Kamikaze : Where did you find it ?

it was sent with the OneManLeft newsletter (email).

I really like the "grab opponents units with a vine"-idea. There are still some questions I'm asking myself:
  • What range does the vine have? My gut feeling is 4
  • Where can an enemy unit be placed? (only on hexes adjacent to the Special or maybe 2 hexes around the special?)
    If it were allowed to place the enemy units 2 hexes away, you could shield the Plant Special behind a wall of Soldiers and just grab any enemy unit and tear it to shreds with your Soldiers.
This Special Unit would be interesting as a turtle-breaker.


RE: New Team Name Guessing - Demon - 09-08-2012 11:44 PM

(09-08-2012 06:32 PM)Kamikaze28 Wrote:  
(09-08-2012 03:17 AM)Magnum Wrote:  Kamikaze : Where did you find it ?

it was sent with the OneManLeft newsletter (email).

I really like the "grab opponents units with a vine"-idea. There are still some questions I'm asking myself:
  • What range does the vine have? My gut feeling is 4
  • Where can an enemy unit be placed? (only on hexes adjacent to the Special or maybe 2 hexes around the special?)
    If it were allowed to place the enemy units 2 hexes away, you could shield the Plant Special behind a wall of Soldiers and just grab any enemy unit and tear it to shreds with your Soldiers.
This Special Unit would be interesting as a turtle-breaker.

From what I've seen of ST-level play, turtling is the most common strategy. So a turtle-breaker would be amazing, to say the least.


RE: New Team Name Guessing - Necrocat219 - 09-18-2012 05:12 AM

Sorry for awakening this topic again, but from the early official art of the game are these plant soldiers that I see? : D

[Image: outwitters_newgame.jpg]
[Image: outwitters_feedback-gases-naturals_BG.png]


RE: New Team Name Guessing - Magnum - 09-19-2012 01:42 AM

Yes, I think so !


RE: New Team Name Guessing - Kamikaze28 - 09-28-2012 06:58 PM

The new team has been previewed here!

[Image: veggienaut-promo.jpg]

and they are called "The Veggienauts"