New Team Name Guessing - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: New Team Name Guessing (/showthread.php?tid=405) |
RE: New Team Name Guessing - GreatGonzales - 09-07-2012 11:15 AM I was hoping for Lazer Cats. Maybe next time. RE: New Team Name Guessing - The Red Donkey - 09-07-2012 01:51 PM (09-07-2012 10:03 AM)Kamikaze28 Wrote: Reviving this thread once again to tell you that this picture of the new team's base just came in the newsletter: This is great! Thanks for sharing this. RE: New Team Name Guessing - GreatGonzales - 09-08-2012 01:07 AM I'm more interested in brainstorming the new super unit's special ability. I've thought of some ideas... Give +1 attack buff to allied units. Probably OP though. Pull in an enemy unit to an available adjacent space (range of 3) (maybe uses a vine??) Strong attacking unit that can move twice in one turn Other ideas? RE: New Team Name Guessing - Yipperpants - 09-08-2012 03:15 AM Vegetariot! The ending with a T is throwing me a curve. (09-08-2012 01:07 AM)GreatGonzales Wrote: I'm more interested in brainstorming the new super unit's special ability. I've thought of some ideas... The vine idea would be pretty snazzy. Random thoughts (collected/inspired by various posts): More related to plants... - Trails pools of acid that 1/2 damage enemy units. Lasts for 5 turns. - Traps squares. Max of 2 traps. - Self regeneration. - Regenerates 3 HP for adjacent allies. - Can attack allies instead to heal them (up to max). - Spawns saplings. 1/2 max. 1hp/1atk/3mov? 2hp/2atk/0mov? - Roots enemy target (unable to move and/or attack). - Entanglement: attackers cannot move the turn after attacking. - Thorns (attackers suffer 1 dmg). - Poison. - Rebirth (unless stomp or rebirth with 1 HP, can only occur once every X turns). - Spirit form: leaves body behind for one turn, allows for movement and vision (spirit invisible?) and/or attack (spirit is invulnerable). More general... - Attacks twice (different enemies). Or attacks all adjacent. - Increased stats based on adjacent allies/enemies. - "Chain lightning" attack. - Polymorphs enemy into a chicken/sheep at range. - Swaps with allied unit (ala HA's Ninja). - Can teleport next to allies. Or can teleports to any visible square. Or can teleport to visible enemy. - Creates one of two teleport points that both allies and enemies can use. Creating a third will destroy the first. Also each has 1HP. - Reduces damage taken from attacks. - Boosts movement +1 for an ally (similar to medic). - Transforms into a weapon/armor for allied unit. Super unit dies if unit dies. - Can throw adjacent allied/enemy units. - Pushes all adjacent allies/enemies back one square if possible. - Attacking boosts attack next turn. - Getting attacked boosts attack next turn. - Killing enemy does AoE damage to adjacent enemies. - Killing an enemy heals/boosts stats. - Killing an enemy drops a "health globe" (heals to max for any unit that steps on it) for remainder of the turn. - Death causes AoE explosion/healing/boost/returns 2 wits. - Targets enemy unit. If super unit dies, so will target. - Allied deaths heals/temporarily boosts stats. - Not moving a turn boosts attack +1/2. Moving cancels. - Not moving a turn increases mov (& sight) +2 for next turn. - Moving boosts attack during the same turn (maybe 1 attack per square moved?). - Turn invulnerable for a turn, but can't attack. - Substitutes stats for HP (so getting hit reduces atk first; healing fixes). - Switches HP with target enemy unit. - Swaps atk and hp. Can't attack after a swap. - Gains 1 wit by attacking. Or attacking doesn't cost wits. - Able to attack again after killing blow. - If HP gets reduced to 1/2, move to random adjacent square towards own base. - If about to receive a killing blow, switch places with allied adjacent unit. This can only occur once per turn. - Chance: attacking has 50/50 chance of damaging you or healing you. moving has 50/50 chance of decreasing/boosting attack. Buffs are stronger than the debuffs (but generally chance is unwanted in competitive games). - Ignore death: after killing blow, stays alive (but not able to be healed) for another turn. - Can create illusionary self - 1HP, 0 vision, but same move; appears like original to opponent. - Can "hide" inside allied unit. Negative abilities (to counter IMBA stats or IMBA primary ability)... - Suffers 1 damage at start of turn, cannot kill. - Reduce atk to 1 for your next turn after an attack. - Can't move during your next turn after an attack. - Dies after 5 of your turns. - Attacks and/or moves cost 2 wits. And that's all I got off the top. Man, am I off topic Edit: *ahem* thought of a couple more right after... RE: New Team Name Guessing - Magnum - 09-08-2012 03:17 AM Kamikaze : Where did you find it ? RE: New Team Name Guessing - Kamikaze28 - 09-08-2012 06:32 PM (09-08-2012 03:17 AM)Magnum Wrote: Kamikaze : Where did you find it ? it was sent with the OneManLeft newsletter (email). I really like the "grab opponents units with a vine"-idea. There are still some questions I'm asking myself:
RE: New Team Name Guessing - Demon - 09-08-2012 11:44 PM (09-08-2012 06:32 PM)Kamikaze28 Wrote:(09-08-2012 03:17 AM)Magnum Wrote: Kamikaze : Where did you find it ? From what I've seen of ST-level play, turtling is the most common strategy. So a turtle-breaker would be amazing, to say the least. RE: New Team Name Guessing - Necrocat219 - 09-18-2012 05:12 AM Sorry for awakening this topic again, but from the early official art of the game are these plant soldiers that I see? : D RE: New Team Name Guessing - Magnum - 09-19-2012 01:42 AM Yes, I think so ! RE: New Team Name Guessing - Kamikaze28 - 09-28-2012 06:58 PM The new team has been previewed here! and they are called "The Veggienauts" |