Skullduggery Rush - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: Skullduggery Rush (/showthread.php?tid=1838) Pages: 1 2 |
RE: Skullduggery Rush - QuantumApocalypse - 03-08-2013 04:16 PM (03-08-2013 03:56 AM)vegaprom Wrote: I think in the beta the soldier wasn't placed there. it totally increase FTA!!! Nope, it was there all the time Beta Snapshot (03-08-2013 12:55 AM)poweewee Wrote: It looks like most of the battles on this map will be intense on that top side.Not necessarily. At least from most of my matches, when both players push forces to the top of the map, it leads to a stalemate in that section of the map, and sneak attacks begin around the lower regions to capture wit spaces and overpower the lower spawn. However, the upper region makes for interesting gameplay with all special units, with Mobis bringing up lots of units, Scramblers being able to take that "wall" of a unit which the opponent will use to block off the top. Bramble being able to spawn across the one hex gap in the map, as well as around the top of the map. Bombshells too can shoot those gaps and deal collateral damage to the units which are sure to be lurking in the shadows near the base. |