Too Buff or Not to Buff? That is the Question - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: Too Buff or Not to Buff? That is the Question (/showthread.php?tid=1497) Pages: 1 2 |
Too Buff or Not to Buff? That is the Question - Willythewile - 01-21-2013 05:27 AM In watching lots of Super Titan replays I notice that some of the top players buff their soldiers and some don't. The ones that don't buff usually send runners along. I'm not sure why I mention this, I guess I was just looking for some thoughts on "to buff or not to buff" RE: Too Buff or Not to Buff? That is the Question - lawtai - 01-21-2013 05:33 AM I'm not a Super-Titan, but if possible, I think you should buff your soldiers. It makes it so that your opponent will likely require at least 2 units to take out your soldier. This can mean using up 3 wits to take out your soldier, leaving them less wits to take out other units. RE: Too Buff or Not to Buff? That is the Question - Harti - 01-21-2013 05:34 AM 4 HP Soldiers seem to be the most cost-efficient unit. The opponent will - unless scrambling - always require two units to attack them and they're able to deal with almost every unit in pairs. They are furthermore particularly useful on single-spawn maps when the opponent is behind in unit count. The players who don't boost their Soldiers do either have other main objectives / insufficient wits, or they know they can avoid Sniper fire and attacks from Heavies. This post is not to say that you'll win every game solely spawning 4 HP Soldiers, you should always have other units around, but I've seen people do that and hell did I have a hard time countering it. RE: Too Buff or Not to Buff? That is the Question - Phyresis - 01-21-2013 05:48 AM Actually, 2 bombshells can kill 2 4 hp soldiers for only 2 attacks RE: Too Buff or Not to Buff? That is the Question - Gf!sh - 01-21-2013 05:54 AM Bombshells ain't no countin' RE: Too Buff or Not to Buff? That is the Question - Thrutchy - 01-21-2013 06:02 AM I find a mix works well. The 4's might be placed in more aggressive positions and the 3's a hex back. Don't let the 3's be in range of snipers or heavies. RE: Too Buff or Not to Buff? That is the Question - Necrocat219 - 01-21-2013 06:13 AM The good thing about a mix is that you aren't counter-able by snipers and heavies - you can send the 4hp nearer to them. 3hp soldier spam rarely works, I've played against it to an extreme level on peekaboo (I think I counted 10 3hp soldiers o-o) And thats the only game I've spawned 2 heavies. Another main reason is taking advantage of your spawn where you need it; on one spawn maps you might be able to save wits but without spawns you can't do anything with it. Even on 2 spawn maps this is the case, especially on Thorn Gulley. RE: Too Buff or Not to Buff? That is the Question - laYahooz - 01-21-2013 09:59 AM in a typical game i have 3hp soldiers for the first couple turns. I then start healing later in the game. The reasoning for no 4hp soldiers for the first couple of turns is because I like to get map control and scout my enemy. 4hp soldiers just seem like a big investment to start a game with, but next to nothing once you banked the wits. Also I think boosting runners in the early game is smarter than boosting soldiers early game. RE: Too Buff or Not to Buff? That is the Question - Alvendor - 01-22-2013 08:19 AM One argument for not healing is if you are going for a early soldier push and by not healing you can get more soldiers out/more wits to attack. Opponent generally need snipers to counter this but that can be hard to get out early. Sharkfood comes to mind. That said, I almost always boost my soldiers, it is just so easy to counter with snipers otherwise. The the exception is vs feedback. If there is a big chance the soldiers will get scrambled it might be better to lead with unboosted ones. RE: Too Buff or Not to Buff? That is the Question - keny01 - 01-24-2013 08:26 AM Buffing soldiers seems such a waste, I hate to do it. It's 2 to create and 1 to buff, but that assumes your medic is adjascent. If not, then add a wit to position the medic. 4 wits? Even at 3 wits it's a lot, 50% more. Unless there is a reason, I don't buff soldiers. |