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FTA / slow matchmaking / queue stacking
10-23-2012, 10:00 PM (This post was last modified: 10-23-2012 10:17 PM by Ravernoth.)
Post: #9
RE: FTA / slow matchmaking / queue stacking
(10-23-2012 09:23 PM)blckace Wrote:  
(10-23-2012 09:15 PM)garcia1000 Wrote:  That's a valid opinion but it doesn't really take into consideration the mathematics of wits though.

Yup disregarding the math, i'm just guessing what would happen on small maps with 8 wits, p2 would be invincible

Some of this is a repost.

As Qwertiest pointed out, if 3 extra wits would make P2 invincible, then if you pass your turn as P1 now and start with 5 extra wits, you could already be über-invincible Smile

3 wits for P2 only removes the wit advantage that P1 currently has. It does not give P2 extra wits, it's just that P1 spends his wits earlier.

By all accounts it has balanced things up in the beta, and as Garcia said, the math bears this out.

I think it's more a feeling of contrast since we're so accustomed to starting with 5 wits.

Keep in mind with the current FTA, P1 has a huge advantage alternating between 0 and +6 wits.

With 8 wits, the 3 wit advantage swings back and forth between the players fairly, so neither player holds a consistent advantage in unit strength:

Small map - P2 with 8 wits
Code:
Turn           1   2   3   4   5

P1 Total Wits  5   5  11  11  17
P2 Total Wits  0   8   8  14  14

P1 Advantage  +5  -3  +3  -3  +3


If P2's wits are reduced to 7, we will be retaining a greater amount of FTA than necessary, since P1 will then have advantage in knowledge, initiative, AND wits:

Small map - P2 with 7 wits
Code:
Turn           1   2   3   4   5

P1 Total Wits  5   5  11  11  17
P2 Total Wits  0   7   7  13  13

P1 Advantage  +5  -2  +4  -2  +4

In fact, P1 would still hold a small wit advantage on large maps even with 3 wits for P2.
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RE: FTA / slow matchmaking / queue stacking - Ravernoth - 10-23-2012 10:00 PM

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