Post Reply 
 
Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Veggienauts Bramble - Suggested improvements to initial beta version
10-04-2012, 10:32 AM (This post was last modified: 10-04-2012 10:35 AM by Demon.)
Post: #10
RE: Veggienauts Bramble - Suggested improvements to initial beta version
I think I get it now. You have to produce it (7 wits), move it into position (I dunno it's movement but you could just stay put and spread so this number is rather arbitrary anyway), root (1 wit), and then grow (1 wit per hex). It sounds like it can only grow next to itself or next to hexes it's already covered, so it would be 20+ turns and 30+ wits before your barrier was useful, assuming your opponent doesn't destroy it -but- that could cost your opponent significant resources -then again- you're spending so much time and wits you're going to spend more than you cost them.

TL;DR It sounds about as useful as a heavy.

Again, correct me if I have said anything in error.

Also, what are the rules for growing? Can it only cover 1 additional hex per turn?

GCID: FrozenNorthernKid
1v1, 2v2 w/baustin42, w/spacechef Gifted League
2v2 random, w/ Extreme Ghost, w/ izzilla Master League
------------------------------------------------
"So it goes." - Kurt Vonnegut, 'Slaughterhouse Five'
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Veggienauts Bramble - Suggested improvements to initial beta version - Demon - 10-04-2012 10:32 AM

Forum Jump:


User(s) browsing this thread:
1 Guest(s)

Return to TopReturn to Content