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When a scrabbler converts a shell, shouldn't it go to 1 health?
09-16-2012, 10:43 AM (This post was last modified: 09-16-2012 10:44 AM by worldfamous.)
Post: #17
RE: When a scrabbler converts a shell, shouldn't it go to 1 health?
(09-16-2012 04:32 AM)bmike Wrote:  After playing a few times - the current behavior seems to be correct and it should be called out so that people plan accordingly. (I dislike hidden rules like the fog of war allowing seeing over spaces where you can't move - i like the feature - it just should be in the help section explicitly)

I initially thought that a scrambled shell should be unshelled (movable) with one health needing the taker to spend a wit to shell it up again - but perhaps that isn't fair to both sides.

If I have a shelled shell ready to fire - then that cuts both ways. I should expect return fire if it gets scrambled and unshell it or protect it better. It's not like any other piece isn't as deadly after a scramble as it was before the scramble - but explaining it in the help will go a long way to people knowing how the game works before they experience it.

If you don't read the rules - shame on you. If the rules don't cover the gameplay - especially the edge cases - is that a feature or a bug? I prefer the latter but perhaps people like to be surprised and feel it ads to the gameplay?
Seeing over "pits" as they call them is in the rules, or it's implied in the rules. Sniper - "Can hit any target within 3 spaces, firing over pits and friends, but not through barriers or enemies.". You can't shoot what you can't see.
Not to mention, many maps have prespawned units near "pits" making it apparent that you can see over those spaces. I do understand your point but I think they did a fair enough job of explaining it.
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RE: When a scrabbler converts a shell, shouldn't it go to 1 health? - worldfamous - 09-16-2012 10:43 AM

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