Using landscape to your advantage?
05-07-2012, 08:20 AM
Post: #9
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RE: Using landscape to your advantage?
(05-07-2012 08:10 AM)phrenikos Wrote:(05-07-2012 04:42 AM)Kamikaze28 Wrote:(05-07-2012 03:11 AM)phrenikos Wrote: It just adds another spin to strategy turn based games- fftactics comes to mind as an example of a turn based game which used terrain elevation quite well. I also am wondering if all maps are symmetric like the ones shown in pictures. I suppose its easier to balance but the last thing you would want is your opponent copying your every move in outwitters... Fundamentally, this is a matter of taste and opinion. Harti said it quite nicely (or Blizzard did) "Easy to learn, hard to master". I believe in that concept, especially for mobile games. I can explain the rules of Outwitters to you in less than 5 minutes - try that with UniWars. If you find it enjoyable to be challenged by the ruleset of a game, that's fine, but it would scare a large portion of potential players away on iOS. "Thank you for downloading XYZ - before you start, we strongly recommend you read this short 20-page manual to familiarize yourself with all the rules of the game. ..." -> close -> delete -> forget There will never be a golden strategy (which defeats everybody). Every strategy has its weaknesses and risks. I would agree with you if we were talking about AI opponents, but Outwitters is all humans. You never know what your opponent is up to in that Fog of War... I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
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