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Using landscape to your advantage?
05-07-2012, 04:42 AM (This post was last modified: 05-07-2012 04:42 AM by Kamikaze28.)
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RE: Using landscape to your advantage?
(05-07-2012 03:11 AM)phrenikos Wrote:  It just adds another spin to strategy turn based games- fftactics comes to mind as an example of a turn based game which used terrain elevation quite well. I also am wondering if all maps are symmetric like the ones shown in pictures. I suppose its easier to balance but the last thing you would want is your opponent copying your every move in outwitters...

Mirroring your opponent is highly improbable in Outwitters due to Fog of War.

While reading this thread, I was thinking about UniWars - some might say very similar to Outwitters. It is a turn based strategy game on a hexagonally tesselated field. And it has these terrain based stat modifications. While looking at UniWars, I was overwhelmed by this complexity, to be frank. Sure it adds depth to the gameplay, but it raises the barrier of entry significantly in my opinion. Either you looked up the stat advantages and disadvantages for a given terrain for all available units (because some units benefit from a given terrain while others suffer) or you learned all combinations by heart, which takes time.
I don't agree with this philosophy. Depth can just as well come from gameplay based on simple rules.

I am in no way affiliated with or authorized by One Man Left Studios, LLC.
Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test.
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RE: Using landscape to your advantage? - Kamikaze28 - 05-07-2012 04:42 AM

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