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"Heavy" isn't worth the costs
08-22-2012, 05:47 PM
Post: #40
RE: "Heavy" isn't worth the costs
(08-22-2012 03:55 PM)Outwitted Wrote:  I had this idea come to me in a dream.

Make the heavies better by making them unique per team.

Fish: sharks do 4 damage(it is/was shark week after all)
Robots: hits all adjacent units (the spin animation already looks like it should)
Cuties: attack Knocks unit back 1 hex

If you think the cuties ability is a little weak, I think it offsets their uber super unit Smile. Although I think being able to move around enemy units might have some interesting applications.

Outwitted

And if I think the Robots' is waaay too strong? Smile

Well, at least it can't teleport...
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Messages In This Thread
"Heavy" isn't worth the costs - calmon - 08-04-2012, 08:44 AM
RE: "Heavy" isn't worth the costs - Syvan - 08-04-2012, 09:06 AM
RE: "Heavy" isn't worth the costs - swimj - 08-04-2012, 01:29 PM
RE: "Heavy" isn't worth the costs - Harti - 08-04-2012, 09:56 PM
RE: "Heavy" isn't worth the costs - calmon - 08-04-2012, 10:01 PM
RE: "Heavy" isn't worth the costs - Harti - 08-05-2012, 01:16 AM
RE: "Heavy" isn't worth the costs - Harti - 08-05-2012, 03:27 AM
RE: "Heavy" isn't worth the costs - Harti - 08-05-2012, 04:18 AM
RE: "Heavy" isn't worth the costs - calmon - 08-05-2012, 05:08 AM
RE: "Heavy" isn't worth the costs - calmon - 08-05-2012, 07:35 PM
RE: "Heavy" isn't worth the costs - Syvan - 08-06-2012, 09:31 AM
RE: "Heavy" isn't worth the costs - calmon - 08-07-2012, 10:41 PM
RE: "Heavy" isn't worth the costs - Cookie - 08-08-2012, 01:56 PM
RE: "Heavy" isn't worth the costs - yasw - 08-08-2012, 06:57 PM
RE: "Heavy" isn't worth the costs - SC-FTW - 08-18-2012, 10:44 AM
RE: "Heavy" isn't worth the costs - Cookie - 08-22-2012 05:47 PM
RE: "Heavy" isn't worth the costs - Magnum - 10-15-2012, 12:18 AM
RE: "Heavy" isn't worth the costs - Gf!sh - 12-23-2012, 02:50 AM

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