Poll: Have you ever played Hero Academy?
Yes - a lot
Yes - a little
No, never
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Have you ever played Hero Academy?
08-03-2012, 03:08 PM
Post: #24
RE: Have you ever played Hero Academy?
(08-03-2012 06:24 AM)jaesonwu Wrote:  Seems like a great game but I don't like the fact that you don't have full control over what you can make. The random draw system is enough to keep me away from this. If it had a different unit and item production system using some kind of resource system which gave you full control over your turn I would love this game. The aesthetic is really great though. To be honest I prefer orcs, dark elves, humans, and dwarves to fish people, teddy bears, and robots (Well, the Scallywags and Feedback are still quite nice and it's something different, but I don't much like the Adorables =P).

And before anyone says anything, I know that just because HA has a luck element it doesn't mean the game doesn't take skill. I realize that skill plays a way larger role in deciding the winner than luck. I just personally don't like that kind of gameplay element. For me if a game is going to have a random draw feature it's only fun if I have at least some say over what I'm going to draw (like being able to design a deck). In the case of HA though there aren't tons of different 'cards' so deck building wouldn't help that much.

Anyway, I'll probably play it casually in pass and play or with friends but for ranked games I'll stick to Outwitters.

(08-03-2012 11:29 AM)GreatGonzales Wrote:  
(08-03-2012 07:55 AM)NathanDetr0it Wrote:  Which is going to require a more strategic, inventive mind? Which translates to faster, more efficient decision-making on the board and in the real world? Or how about this: Which approach leads to better performance under pressure, like time or physical constraints?

What you are disregarding is the fact that, without an undo button, players will get badly burned by a miscalculation in the math some percentage of the time. Particularly with Dwarfs, the math can get pretty complicated. Some units have an innate magical or physical defense of 10% or 20%. Dwarven paladins have an aura effect that gives all adjacent allies a bonus 5% to all stats. The beer gives bonus 50% defense to magical and physical. Dwarfs also get a 20% bonus to the effects of boost squares (so for instance, a defense space will give you 24% physical defense rather than 20%). Scrolls multiply an attach by 3. For tribe, meat multiplies the next attack by 2.75. The dark elf void monk deals 66& splash damage. The council wizard deals 100%, 75%, then 55% damage to adjacent targets.

Anyway, you get my point. Requiring players to calculate all of this stuff before taking any action would break the game, trust me. Undo button is absolutely required. And I further think it is a good thing, since it allows for deeper analysis while not putting an administrative burden on the player.
What he said.

Hero Academy is just a different game and it needs the undo.
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RE: Have you ever played Hero Academy? - worldfamous - 08-03-2012 03:08 PM

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