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[Replay] [Commentary] Double-Bombshell on Sharkfood Island
07-18-2012, 02:13 AM
Post: #4
RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island
(07-18-2012 01:37 AM)nivra0 Wrote:  9: units are more powerful closer to his base? Hmm... I'll have to think about that. Why do you say that?

I've been thinking of making a longer post about it as it has some interesting strategic implications. The short version is to value units in how much they cost to create plus how much it cost to move them there. You were touching on it when reasoning about turn 5. Killing a medic he has moved out with is better than killing a medic that stands on the spawn point.

If you have a bunch of units close to the opponents base he has to defend both his units and his base and you can force him to make some tough choices.

Your units are also loosing value the closer to the enemy spawn point they are (except when they can threaten to spawn block). You don't want a big fight close to his spawn point as it is much cheaper for him to call in reinforcements than for you. This map is special in that the spawn point and the base are so separated. So in a majority of cases you prefer to move away from his spawn point and towards his base.

Soldier spam FTW
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RE: [Replay] [Commentary] Double-Bombshell on Sharkfood Island - Alvendor - 07-18-2012 02:13 AM

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