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Mad Captain Ahab's Challenge
07-14-2012, 06:45 AM
Post: #1
Mad Captain Ahab's Challenge
I think we should come up with a list of highly amusing ways to win a game, and award points for the first person to achieve them in a League game. Maybe OML will donate a shirt as a prize.

Anyway, here is my idea for the first challenge:

Mad Captain Ahab's Challenge

Win a game by using one Mobi to teleport another Mobi which then further advances and teleports an offensive unit into position to win the game. Must occur in a final position without a forced win alternative on the winning turn.

We could have a similar challenge involving the Scrambler.
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07-14-2012, 06:49 AM
Post: #2
RE: Mad Captain Ahab's Challenge
This is going to put a serious dent into my ranking!

Soldier spam FTW
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07-14-2012, 06:53 AM
Post: #3
RE: Mad Captain Ahab's Challenge
Stop hitting yourself

Mind control an enemy scrambler which you will then use to mind control another unit of his to deal the killing blow that ends the game, either to unit or base.
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07-14-2012, 07:02 AM
Post: #4
RE: Mad Captain Ahab's Challenge
The second Mobi can't move after it has been teleported.

I am in no way affiliated with or authorized by One Man Left Studios, LLC.
Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test.
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07-14-2012, 07:05 AM (This post was last modified: 07-14-2012 07:06 AM by ArtNJ.)
Post: #5
RE: Mad Captain Ahab's Challenge
Bombs Bursting In Air

In a two player game, teleport a bombshell which gives the killing blow on your partners turn.


Unacceptable Mockery

Block the enemy spawn, and surround an enemy without an attack (medic or Moby) so that he cant move. Note: It may help to make a ton of Mobys to help corner the nasty bugger!

Ok, ok...the last one is just a joke...mostly Smile No one would let it go on that long without collusion.
(07-14-2012 07:02 AM)Kamikaze28 Wrote:  The second Mobi can't move after it has been teleported.

Well, if it can still teleport, you gain the extra square of range. Just makes it move challenging to set up the forced win Smile
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07-14-2012, 07:10 AM
Post: #6
RE: Mad Captain Ahab's Challenge
It reminds me of the HA puzzles Smile
By the way, Art, I have no idea how we are going to finish our super wraith vs the tribe game.
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07-14-2012, 09:04 AM
Post: #7
RE: Mad Captain Ahab's Challenge
(07-14-2012 07:10 AM)A. Normak Wrote:  It reminds me of the HA puzzles Smile
By the way, Art, I have no idea how we are going to finish our super wraith vs the tribe game.

I suppose that some day in the very distant future I"ll either win on crystal or you'll find a way to start eating units. A draw is fine if you like.
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07-14-2012, 10:34 AM
Post: #8
RE: Mad Captain Ahab's Challenge
Man, I was three wit short to achieve Ahab's Challenge Sad

jesusfuentesh Wrote:  Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha

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07-14-2012, 02:24 PM
Post: #9
RE: Mad Captain Ahab's Challenge
resourceful Winnings
Win a game with 15 wits left. (I have no idea how we will know)
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07-15-2012, 01:42 AM
Post: #10
RE: Mad Captain Ahab's Challenge
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIQCxIIR2FtZVJvb20Y3KxGDA
First?
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