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Feature idea: Base damage
01-10-2014, 05:30 AM
Post: #9
RE: Feature idea: Base damage
(01-10-2014 04:46 AM)ElPared Wrote:  Meh, I think it would mitigate FTA to a degree, and it would reward good defense and strategy. It would also discourage players from trying a "chipping" strategy with runners or BS splash that tend to be bad ideas anyway.

This idea mostly came from people who attack for 1 on turn 3 and I have a base at 4 HP the rest of the game. Sure my opponent is down a unit and 2-3 wits, but that's not a enough of a disadvantage IMO considering now I can be finished off by 2 soldiers.

Also I think in 90% of games it wouldn't come into play at all

That's absolutely enough. Two soldiers hitting your base means that your opponent destroyed your army. You can't have two soldiers sneaking through your base and hitting it without you being able to do anything. As for runner rush, it doesn't exist anymore because it can't work. And having a BS close to your opponent's base means you already won.

You gain a real advantage when your opponent hits your base. And putting your opponent's base's health to 4 is useless, for the reasons I said above!

So yeah, this change can't work, it would make it unbalanced. Smile

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Messages In This Thread
Feature idea: Base damage - ElPared - 01-06-2014, 10:59 AM
RE: Feature idea: Base damage - jchris98 - 01-06-2014, 11:02 AM
RE: Feature idea: Base damage - Thrutchy - 01-06-2014, 01:11 PM
RE: Feature idea: Base damage - .Memories. - 01-06-2014, 02:16 PM
RE: Feature idea: Base damage - spacechef - 01-06-2014, 03:26 PM
RE: Feature idea: Base damage - Chemoeum - 01-06-2014, 04:11 PM
RE: Feature idea: Base damage - Mag!cGuy - 01-06-2014, 04:15 PM
RE: Feature idea: Base damage - ElPared - 01-10-2014, 04:46 AM
RE: Feature idea: Base damage - Mag!cGuy - 01-10-2014 05:30 AM
RE: Feature idea: Base damage - .Memories. - 01-10-2014, 08:37 AM

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