Economy, Supply Cap, Turtling, and Predictabiliy
12-29-2013, 03:30 PM
Post: #39
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RE: Economy, Supply Cap, Turtling, and Predictabiliy
I like the supply cap idea. I dislike the economy wit space thing. I have no argument against I just don't like it. Supply cap is great and teams with more variation are great. More area of effect damage and damage over time units and variety of units per team. I know it is harder to balance but would be great. And as I posted somewhere else a game mode that can be play atomically would make outwitters 2 legendary. Who else agrees with more units that do area of effect attacks and possibly damage over time attacks to help limit the camping I like the discussions on there posts though
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