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Economy, Supply Cap, Turtling, and Predictabiliy
11-21-2013, 06:33 AM
Post: #32
RE: Economy, Supply Cap, Turtling, and Predictabiliy
That said, I really like the idea of different values of wit spaces to increase to number of attack paths on the maps. Maybe a compromise between that and simplicity is to not make them upgradable but have different kinds. Wit spaces in the back of the map that are not usually attacked would give 2 or 3 wits making them high priority targets.

Soldier spam FTW
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RE: Economy, Supply Cap, Turtling, and Predictabiliy - Alvendor - 11-21-2013 06:33 AM

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