Economy, Supply Cap, Turtling, and Predictabiliy
11-21-2013, 03:15 AM
Post: #27
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RE: Economy, Supply Cap, Turtling, and Predictabiliy
(11-21-2013 02:50 AM)Mag!cGuy Wrote:(11-21-2013 02:28 AM)Alvendor Wrote: Some interesting new ideas in this thread! If OML ever goes for Outwitters 2 I really hope they share how the plan to change the game mechanics. You would need 3 soldiers to kill one heavy, just think of shark food how bad shape you are in if you don't kill opponents boosted heavy with your heavy Soldier spam FTW |
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