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Economy, Supply Cap, Turtling, and Predictabiliy
11-21-2013, 02:50 AM
Post: #26
RE: Economy, Supply Cap, Turtling, and Predictabiliy
(11-21-2013 02:28 AM)Alvendor Wrote:  Some interesting new ideas in this thread! If OML ever goes for Outwitters 2 I really hope they share how the plan to change the game mechanics.

Increasing the wit income and the wit cost of units would simplify game balancing, so I think that would be a good move. For actually changing game mechanics it is easy to add more rules without actually improving gameplay. Right now it feels so clean, simple, and complex at the same time. Obviously any changes would be beta tested but I think there could be a lot of unintended consequences.

Regarding turtling and soldier walls, maybe this could be done:
* Rework Bombshell to make it more an attacking than a defending unit.
* Increase cost of heavy and increase movement to 3. This would make it a counter to pure soldier walls and the movement boost would allow it as an attacking unit.

Since soldiers are generally at 4hp, I don't think this update would make the heavy more popular against soldiers wall. Smile

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RE: Economy, Supply Cap, Turtling, and Predictabiliy - Mag!cGuy - 11-21-2013 02:50 AM

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