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Economy, Supply Cap, Turtling, and Predictabiliy
11-15-2013, 01:12 PM
Post: #5
RE: Economy, Supply Cap, Turtling, and Predictabiliy
(11-15-2013 12:45 PM)Chas3r Wrote:  
(11-15-2013 12:07 PM)Bbobb555 Wrote:  
(11-15-2013 09:18 AM)CombatEX Wrote:  Tier / Wits per Turn / Wits to Upgrade to next tier
Tier 0 / 1 per turn / 2 to upgrade to tier 1
Tier 1 / 2 per turn / 4 to upgrade to tier 2
Tier 2 / 3 per turn

Maps like sweet tooth with well-protected wit spaces would make this OP.

It wouldn't be op because both teams could do it.

Combined with the supply cap, it would lead to huge wit storages for both sides, making wits, the whole point of the game, useless.

RIP, these forums

Lost the game
LegacyofFive the goat

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RE: Economy, Supply Cap, Turtling, and Predictabiliy - Flarp55 - 11-15-2013 01:12 PM

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