Heavies to 4 Damage
04-18-2014, 11:09 AM
Post: #61
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RE: Heavies to 4 Damage
I like the idea of heavies getting to move agin if thay kill something that is!
Example move 2 spaces kill an un-boosted soldier then move up to 2 spaces agin if you want and have the wits to do so (not attack agin) this wouldn't fix the cost of how wit ineffective it is to make the cross a map but it would cut the turns required to in half(if thay kill things along the way that is) Making then still a pretty useless unit to send out on a rush/attack But it could help highlight what there good at which is defending You could attack a unit who's going for ur base then move back next to ur base to guard it I would also like to recommend this idea which is a spin off of the above Instead of getting to move agin every time the heavy gets a kill/dose dmg it gets healed by 2 (health can not surpass 5) this would force opponents to Finnish off the heavy in one strike over pecking away at it with vines or runners or a 4hp soldiers and would let heavys rush vs snipers to some degree as long as thay can get a kill it would also allow heavies to buff them selfs to 5 hp when thay get a kill making them a tad more wit effective if you can wait You can rip the wings and the horn off a Mobi and try to force it to be a normal whale..But deep down the the Mobi will always be a mobi and you can never hide the scabs Never let anyone try to force you to change! |
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