Poll: Does 2v2 require an FTA fix, and if so, how?
Yes, the asymmetric setup.
Yes, the non-asymmetric setup.
No, it's fine the way it is now!
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FTA fix for 2v2, PLEASE! (as in... well... you get the idea ;)
06-18-2013, 05:31 PM
Post: #11
RE: FTA fix for 2v2?
(06-13-2013 06:31 AM)GreatGonzales Wrote:  5/7/5/6 please.

Adam and Alex, this is the way to go!

Just implement the change, it won't effect ongoing matches like previous few updates have ;-)
And community is used to changes by now, no beta required, believe mathematical wits distribution table!
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06-18-2013, 10:41 PM
Post: #12
RE: FTA fix for 2v2?
(06-18-2013 05:31 PM)Juslas Wrote:  
(06-13-2013 06:31 AM)GreatGonzales Wrote:  5/7/5/6 please.

Adam and Alex, this is the way to go!

Just implement the change, it won't effect ongoing matches like previous few updates have ;-)
And community is used to changes by now, no beta required, believe mathematical wits distribution table!

Pretty please?

Proud member of Anonymous clan
Master League 1x1, occasionally top 200
Master League 2x2 w Ryzuma
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06-19-2013, 04:06 AM
Post: #13
RE: FTA fix for 2v2?
[Image: Bitch-please-Kopie-300x238.jpg]

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06-21-2013, 05:42 AM
Post: #14
RE: FTA fix for 2v2?
5/7/5/6 please.
Sorry about forgetting the most important word in English: please.
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06-21-2013, 07:17 AM
Post: #15
RE: FTA fix for 2v2?
FTA is really being exploited nownot even by top 20 teams, but pretty much top 700! This has to be fixed ASAP.
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07-06-2013, 02:30 PM
Post: #16
RE: FTA fix for 2v2?
At beging of match
P2 wit count = 2, P4 wit count = 1
That is all the coding required to fix 2v2 FTA.

Let the league do the balance testing like we did with bramble.
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07-26-2013, 07:28 AM
Post: #17
RE: FTA fix for 2v2?
Only 20 votes ;-(
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08-01-2013, 12:50 AM
Post: #18
RE: FTA fix for 2v2?
If you play 2v2 regularly or read the forum, you ought to know that FTA is an issue that was balanced on 1v1 but not addressed on 2v2. Back when 1v1 balancing was still yet to come, Adam or Alex reveald some statistics about FTA among different leagues. Outwitters was surprisingly balanced - but the game was very new back then (and still is). Anyhow 1v1 FTA was addressed and players are much happier now.

I am absolutely sure: if we look 2v2 statistics, FTA is not clear. Not even on Machination, Blitz Beach or Mechanism - one might argue maps themself need to be adjusted. We all know that 1v1 maps have been adjusted in the past. But balancing maps is time consuming - and 2v2 maps actually work quite nicely (with good deal of variation).

And what about forum knowledge base - none of the last month matches on Machination I've encountered had been played with burnocaster opening. And I am happy to do best textbook opening myself if playing with known partner, but playing 2/4th or with random mate is different story.

Before 1v1 FTA fix some really good player wrote about "uphill battle as player 2."
To be honest, that is the case in 2v2 still today. Especially on those 3 maps mentioned before, but on the other hand 2v2 players do make plenty of mistakes... to level things up - at least on statistics.

I was thinking of petition to implement this FTA fix, with forum ids. Those who voted, who care about this fta issue, are most likely top Outwitters players...
But this is obviously issue for very few players indeed.
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08-01-2013, 06:26 AM
Post: #19
RE: FTA fix for 2v2?
Sad((((

REMEMBER! THE ENEMY'S BASE IS DOWN!! *rotates iPad 180˚*
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Super-Titan 2v2 arranged with <n1ck> (something like that) we're in 20th place!!!!!!!!!!!
2v2 testing techniques. It's like cheating, but better
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08-01-2013, 07:47 AM
Post: #20
RE: FTA fix for 2v2?
This isn't an obvious issue on lower levels because mistakes negate any FTA from the start, but definently with the top20, at the very least, FTA is a huge factor.

Doowhat? Doodat? Okey:3

1v1 Super-Titan - Peak #32 // Current #56 as AlliDooisRush
2v2 - w/jesusfuentesh #7
2v2 Master League - w/baustin #17 // w/Juslas #85 // Randoms #38
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