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Wit Spaces
07-09-2012, 07:07 AM (This post was last modified: 07-09-2012 07:17 AM by Kamikaze28.)
Post: #3
RE: Wit Spaces
The direct answer to your question is: No, there does not need to be a unit on the Wit Space in order for you to receive your bonus Wit every turn. Leaving the Wit Space unoccupied does increase the risk of your opponent snatching it away from you.

Edit: One of these days, Harti, there will be an epic showdown between the two of us to see who can type faster Wink

Nevertheless, I would like to elaborate the mechanic of taking over a Wit Space, since that can be confusing for some people. Follow me through this order of turns (red starts):
  1. Red starts with 5 Wits and occupies a neutral Wit Space, turning it red.
  2. Blue starts with 5 Wits and occupies a neutral Wit Space turning it blue.
  3. Red gets 6 Wits (5 +1).
  4. Blue gets 6 Wits (5 +1). Blue puts a unit on Reds Wit Space, turning it neutral.
  5. Red gets 5 Wits (5 +0).
  6. Blue gets 6 Wits (5 +1). The previously neutral Wit Space turns blue because the unit survived reds turn.
  7. Red gets 5 Wits (5 +0).
  8. Blue gets 7 Wits (5 +2).

I am in no way affiliated with or authorized by One Man Left Studios, LLC.
Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test.
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Messages In This Thread
Wit Spaces - MrUseless - 07-09-2012, 07:02 AM
RE: Wit Spaces - Harti - 07-09-2012, 07:07 AM
RE: Wit Spaces - Kamikaze28 - 07-09-2012 07:07 AM
RE: Wit Spaces - MrUseless - 07-09-2012, 07:33 AM

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