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Bramble fix - game examples included
03-16-2013, 11:57 AM
Post: #19
RE: Bramble fix - game examples included
Alvendor and blckace, this looks like a very elegant alternative to just dropping thorns' HP to 2. With the added benefit that the veggie player probably needs to use other units rather than just spamming branches. Thanks for putting the idea to practice and generating the examples. I'll try to play a few matches like that and report the replays.

I wonder if you guys have also tried the alternative of allowing only the bramble (and not thorns) to have more than one child. While this would eventually allow for over spamming, having to start each branch from the bramble, might offer the time and wit-differential for the opponent to defend.

Finally, if the option of only one child for everybody holds, I would suggest allowing them to prickle the opponent's base, in a similar way that bombshell's splash damage can hit it. Thoughts?
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RE: Bramble fix - game examples included - Giu-BR - 03-16-2013 11:57 AM

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