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Bramble fix - game examples included
03-16-2013, 08:55 AM
Post: #11
RE: Bramble fix - game examples included
(03-16-2013 08:46 AM)OutwittersFan422 Wrote:  you dont think that makes the bramble too vulnerable? especially on the larger maps?

Not too vulnerable, as it will almost always sit far back on the map. Maybe too weak, but that's what I want to test.

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03-16-2013, 08:57 AM
Post: #12
RE: Bramble fix - game examples included
Btw the Glitch game is particularly cool, don't miss it
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03-16-2013, 09:02 AM
Post: #13
RE: Bramble fix - game examples included
vulnerable was the wrong word, well not wrong word but I didnt explain. I think being allowed to have only one chain makes you highly vulnerable to getting the chain cut closer to the base and getting way behind on wits. Id also say that this returns the bramble to a much more defensive unit.

I remain convinced that the fix lies on the end of the thorn spawn cost as i said above
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03-16-2013, 09:07 AM
Post: #14
RE: Bramble fix - game examples included
Anyone that thinks it is easily beaten, feel free to challenge me

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03-16-2013, 09:28 AM
Post: #15
RE: Bramble fix - game examples included
(03-16-2013 09:07 AM)Alvendor Wrote:  Anyone that thinks it is easily beaten, feel free to challenge me

You're the number 1 player. Just saying that there are games woin without much special use. Even if this is underpowered you'd probably just beat people on skill.

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2v2 Master League with dakdak97 and boyoxneder

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03-16-2013, 09:30 AM (This post was last modified: 03-16-2013 09:59 AM by Alvendor.)
Post: #16
RE: Bramble fix - game examples included
(03-16-2013 09:28 AM)connor34911 Wrote:  
(03-16-2013 09:07 AM)Alvendor Wrote:  Anyone that thinks it is easily beaten, feel free to challenge me

You're the number 1 player. Just saying that there are games woin without much special use. Even if this is underpowered you'd probably just beat people on skill.

I promise to play with only one hand!


*edit* just meant if someone wanna try it out I'm available to play a game or two Smile

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03-16-2013, 09:59 AM
Post: #17
RE: Bramble fix - game examples included
(03-16-2013 09:30 AM)Alvendor Wrote:  
(03-16-2013 09:28 AM)connor34911 Wrote:  
(03-16-2013 09:07 AM)Alvendor Wrote:  Anyone that thinks it is easily beaten, feel free to challenge me

You're the number 1 player. Just saying that there are games woin without much special use. Even if this is underpowered you'd probably just beat people on skill.

I promise to play with only one hand!

And with a blindfold.

GC: GoHeat3
Super-Titan

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03-16-2013, 10:06 AM
Post: #18
RE: Bramble fix - game examples included
(03-16-2013 09:59 AM)GoHeat 3 Wrote:  
(03-16-2013 09:30 AM)Alvendor Wrote:  
(03-16-2013 09:28 AM)connor34911 Wrote:  
(03-16-2013 09:07 AM)Alvendor Wrote:  Anyone that thinks it is easily beaten, feel free to challenge me

You're the number 1 player. Just saying that there are games woin without much special use. Even if this is underpowered you'd probably just beat people on skill.

I promise to play with only one hand!

And with a blindfold.

Only top right corner visible to determine opponent's movement timings...

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03-16-2013, 11:57 AM
Post: #19
RE: Bramble fix - game examples included
Alvendor and blckace, this looks like a very elegant alternative to just dropping thorns' HP to 2. With the added benefit that the veggie player probably needs to use other units rather than just spamming branches. Thanks for putting the idea to practice and generating the examples. I'll try to play a few matches like that and report the replays.

I wonder if you guys have also tried the alternative of allowing only the bramble (and not thorns) to have more than one child. While this would eventually allow for over spamming, having to start each branch from the bramble, might offer the time and wit-differential for the opponent to defend.

Finally, if the option of only one child for everybody holds, I would suggest allowing them to prickle the opponent's base, in a similar way that bombshell's splash damage can hit it. Thoughts?
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03-16-2013, 01:51 PM
Post: #20
RE: Bramble fix - game examples included
The main reason i dont like this vhange is because it makes the purpose of the bramble to be an attacker, and not walling people off. I wouldnt mind if they took away the ability to attack, but also took away recieving a wit for killing a thorn ala the original version with 3 hp

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