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Unit Pricing
07-10-2012, 02:55 AM
Post: #31
RE: Unit Pricing
(07-10-2012 02:48 AM)Kirenx Wrote:  
(07-10-2012 02:20 AM)aaronINdayton Wrote:  Sure, Runners get used a lot, because they're super good! But soldiers are the counter, soldiers destroy runners. The reason I personally build so many Runners is for map vision, I have to have vision of the majority of the map at all times, or else I build another runner. They're also great for medic/sniper diving, equally great when buffed and killing other Runners, taking wit spaces, covering enemy spawns, all kinds of amazing utility!

But, if you only build runners, you should lose. I rarely build runners for combat, only when I can spawn one and reach the conflict and do that 1 last point of damage to a heavy or soldier. Combat wise I roll the other units and compliment the fight based on the circumstance.

About the Super Units costing 7, I'd like to see how it'd work if they only cost 5 or 6, and I'd even be curious how the game worked if Runners were only 4 move/sight. But I'm sure all of this was hammered out in Beta. That's what the Beta was for, right? It's way too early to be asking for a Runner nerf, a Super Unit price drop, or anything else for that matter.

Soldiers do not completely counter Runners as it is fairly simple to just keep the Runner out of the Soldiers range, but I do understand what you are trying to say. I definitely would like to see the super at a cheapier cost too, just to see if they get more play. As for Beta's, while I always think a game is better port-beta testing, I have beta tested enough games to know they rarely come close to perfecting a game, in fact usually games improve more after release due to input from a larger playerbase.


True! However, you guys need to catch up to (and probably overtake I'm sure) the Betas in experience and skill before you argue for changes. Right now, just calling it like it is, there is a pretty big skill gap that was showing up in the leagues and our games. I'm 53-1. Its just an experience gap, but right now its very, very real.

So start forming and testing your opinions now, but dont get your position set in stone, you may feel differently in a bit.
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Messages In This Thread
Unit Pricing - Kirenx - 07-08-2012, 04:18 AM
RE: Unit Pricing - Harti - 07-08-2012, 04:35 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 06:46 AM
RE: Unit Pricing - Kamikaze28 - 07-08-2012, 06:54 AM
RE: Unit Pricing - Harti - 07-08-2012, 07:02 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 08:35 AM
RE: Unit Pricing - Szei - 07-08-2012, 08:44 AM
RE: Unit Pricing - stevewastaken - 07-08-2012, 11:01 AM
RE: Unit Pricing - Szei - 07-08-2012, 11:13 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 04:44 PM
RE: Unit Pricing - Fluffysox - 07-08-2012, 05:40 PM
RE: Unit Pricing - Harti - 07-08-2012, 07:22 PM
RE: Unit Pricing - stevewastaken - 07-09-2012, 11:07 AM
RE: Unit Pricing - CombatEX - 07-09-2012, 11:35 AM
RE: Unit Pricing - ArtNJ - 07-08-2012, 09:43 PM
RE: Unit Pricing - Szei - 07-09-2012, 11:16 AM
RE: Unit Pricing - stevewastaken - 07-09-2012, 11:54 AM
RE: Unit Pricing - ArtNJ - 07-09-2012, 12:05 PM
RE: Unit Pricing - stevewastaken - 07-09-2012, 12:26 PM
RE: Unit Pricing - Szei - 07-09-2012, 02:29 PM
RE: Unit Pricing - brayton - 07-09-2012, 02:57 PM
RE: Unit Pricing - yasw - 07-09-2012, 05:19 PM
RE: Unit Pricing - Kirenx - 07-09-2012, 06:37 PM
RE: Unit Pricing - Fluffysox - 07-09-2012, 08:52 PM
RE: Unit Pricing - CombatEX - 07-10-2012, 12:18 AM
RE: Unit Pricing - Kirenx - 07-10-2012, 02:42 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 02:47 AM
RE: Unit Pricing - CombatEX - 07-10-2012, 02:59 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 12:46 AM
RE: Unit Pricing - aaronINdayton - 07-10-2012, 02:20 AM
RE: Unit Pricing - Kirenx - 07-10-2012, 02:48 AM
RE: Unit Pricing - ArtNJ - 07-10-2012 02:55 AM
RE: Unit Pricing - stevewastaken - 07-10-2012, 01:04 PM
RE: Unit Pricing - Szei - 07-11-2012, 03:11 AM
RE: Unit Pricing - Harti - 07-11-2012, 03:45 AM
RE: Unit Pricing - Kirenx - 07-11-2012, 04:20 AM
RE: Unit Pricing - stevewastaken - 07-11-2012, 10:14 AM

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