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Unit Pricing
07-10-2012, 02:48 AM (This post was last modified: 07-10-2012 02:51 AM by Kirenx.)
Post: #30
RE: Unit Pricing
(07-10-2012 02:20 AM)aaronINdayton Wrote:  Sure, Runners get used a lot, because they're super good! But soldiers are the counter, soldiers destroy runners. The reason I personally build so many Runners is for map vision, I have to have vision of the majority of the map at all times, or else I build another runner. They're also great for medic/sniper diving, equally great when buffed and killing other Runners, taking wit spaces, covering enemy spawns, all kinds of amazing utility!

But, if you only build runners, you should lose. I rarely build runners for combat, only when I can spawn one and reach the conflict and do that 1 last point of damage to a heavy or soldier. Combat wise I roll the other units and compliment the fight based on the circumstance.

About the Super Units costing 7, I'd like to see how it'd work if they only cost 5 or 6, and I'd even be curious how the game worked if Runners were only 4 move/sight. But I'm sure all of this was hammered out in Beta. That's what the Beta was for, right? It's way too early to be asking for a Runner nerf, a Super Unit price drop, or anything else for that matter.

Soldiers do not completely counter Runners as it is fairly simple to just keep the Runner out of the Soldiers range, but I do understand what you are trying to say. I definitely would like to see the super at a cheapier cost too, just to see if they get more play. As for Beta's, while I always think a game is better post-beta testing, I have beta tested enough games to know they rarely come close to perfecting a game, in fact usually games improve more after release due to input from a larger playerbase.


(07-10-2012 02:47 AM)ArtNJ Wrote:  
(07-10-2012 02:42 AM)Kirenx Wrote:  
(07-10-2012 12:18 AM)CombatEX Wrote:  Selective reading much?

Apparently not as you just proved my point.

(07-10-2012 12:18 AM)CombatEX Wrote:  The units on the field are more important than the units being made because that reflects what is actually being used.

What???

CombatEX is saying that you start with a variety of heavy units, and how you move and use those is they key to the game. Because you start with the good stuff, to some degree what you need is support, scouting and flexibility to accompany the power that you have. So yes, runners are purchased and important, but as CombatEX is saying, the purchases dont reflect the as used on the battlefield importance.

Well I guess we will see over time. I tend to agree with others though that Runners with less movement would open up the game more.
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Messages In This Thread
Unit Pricing - Kirenx - 07-08-2012, 04:18 AM
RE: Unit Pricing - Harti - 07-08-2012, 04:35 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 06:46 AM
RE: Unit Pricing - Kamikaze28 - 07-08-2012, 06:54 AM
RE: Unit Pricing - Harti - 07-08-2012, 07:02 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 08:35 AM
RE: Unit Pricing - Szei - 07-08-2012, 08:44 AM
RE: Unit Pricing - stevewastaken - 07-08-2012, 11:01 AM
RE: Unit Pricing - Szei - 07-08-2012, 11:13 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 04:44 PM
RE: Unit Pricing - Fluffysox - 07-08-2012, 05:40 PM
RE: Unit Pricing - Harti - 07-08-2012, 07:22 PM
RE: Unit Pricing - stevewastaken - 07-09-2012, 11:07 AM
RE: Unit Pricing - CombatEX - 07-09-2012, 11:35 AM
RE: Unit Pricing - ArtNJ - 07-08-2012, 09:43 PM
RE: Unit Pricing - Szei - 07-09-2012, 11:16 AM
RE: Unit Pricing - stevewastaken - 07-09-2012, 11:54 AM
RE: Unit Pricing - ArtNJ - 07-09-2012, 12:05 PM
RE: Unit Pricing - stevewastaken - 07-09-2012, 12:26 PM
RE: Unit Pricing - Szei - 07-09-2012, 02:29 PM
RE: Unit Pricing - brayton - 07-09-2012, 02:57 PM
RE: Unit Pricing - yasw - 07-09-2012, 05:19 PM
RE: Unit Pricing - Kirenx - 07-09-2012, 06:37 PM
RE: Unit Pricing - Fluffysox - 07-09-2012, 08:52 PM
RE: Unit Pricing - CombatEX - 07-10-2012, 12:18 AM
RE: Unit Pricing - Kirenx - 07-10-2012, 02:42 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 02:47 AM
RE: Unit Pricing - CombatEX - 07-10-2012, 02:59 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 12:46 AM
RE: Unit Pricing - aaronINdayton - 07-10-2012, 02:20 AM
RE: Unit Pricing - Kirenx - 07-10-2012 02:48 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 02:55 AM
RE: Unit Pricing - stevewastaken - 07-10-2012, 01:04 PM
RE: Unit Pricing - Szei - 07-11-2012, 03:11 AM
RE: Unit Pricing - Harti - 07-11-2012, 03:45 AM
RE: Unit Pricing - Kirenx - 07-11-2012, 04:20 AM
RE: Unit Pricing - stevewastaken - 07-11-2012, 10:14 AM

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