Post Reply 
 
Thread Rating:
  • 3 Vote(s) - 4.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Unit Pricing
07-09-2012, 08:52 PM (This post was last modified: 07-09-2012 08:56 PM by Fluffysox.)
Post: #24
RE: Unit Pricing
(07-09-2012 06:37 PM)Kirenx Wrote:  Well, it sounds like overall the best solution would be to knock the Runners movement down by 1. I wonder if the Sniper's movement should be bumped up to 2 as well, to make them a bit more usable other than strictly for defense or transported. There are 6 units, it definitely would be nice to see less niche units and open up for a large variety in purchases. If Runners are going to comprise 70+% of the total units bought in every game it could get old pretty fast.

Snipers with 2 movement speed means that it could basically attack units 5 tiles away. That's like, half of shark food island!!!!!!
Also if you did both of wat you said, runner and sniper would have same sight range. I think I like it the way it is with you relying on a weak source for information. Also if you build a runner to scout, you can't build something else from the same spawn but if you did this with sniper, it could outrange soldiers and always get the first hit off. This either kills them or brings them to 1 hp. So as you can see, OML have done a very good job of keeping the mechanics and units of this game very close together. Simply changing one thing could change so much more.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Unit Pricing - Kirenx - 07-08-2012, 04:18 AM
RE: Unit Pricing - Harti - 07-08-2012, 04:35 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 06:46 AM
RE: Unit Pricing - Kamikaze28 - 07-08-2012, 06:54 AM
RE: Unit Pricing - Harti - 07-08-2012, 07:02 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 08:35 AM
RE: Unit Pricing - Szei - 07-08-2012, 08:44 AM
RE: Unit Pricing - stevewastaken - 07-08-2012, 11:01 AM
RE: Unit Pricing - Szei - 07-08-2012, 11:13 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 04:44 PM
RE: Unit Pricing - Fluffysox - 07-08-2012, 05:40 PM
RE: Unit Pricing - Harti - 07-08-2012, 07:22 PM
RE: Unit Pricing - stevewastaken - 07-09-2012, 11:07 AM
RE: Unit Pricing - CombatEX - 07-09-2012, 11:35 AM
RE: Unit Pricing - ArtNJ - 07-08-2012, 09:43 PM
RE: Unit Pricing - Szei - 07-09-2012, 11:16 AM
RE: Unit Pricing - stevewastaken - 07-09-2012, 11:54 AM
RE: Unit Pricing - ArtNJ - 07-09-2012, 12:05 PM
RE: Unit Pricing - stevewastaken - 07-09-2012, 12:26 PM
RE: Unit Pricing - Szei - 07-09-2012, 02:29 PM
RE: Unit Pricing - brayton - 07-09-2012, 02:57 PM
RE: Unit Pricing - yasw - 07-09-2012, 05:19 PM
RE: Unit Pricing - Kirenx - 07-09-2012, 06:37 PM
RE: Unit Pricing - Fluffysox - 07-09-2012 08:52 PM
RE: Unit Pricing - CombatEX - 07-10-2012, 12:18 AM
RE: Unit Pricing - Kirenx - 07-10-2012, 02:42 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 02:47 AM
RE: Unit Pricing - CombatEX - 07-10-2012, 02:59 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 12:46 AM
RE: Unit Pricing - aaronINdayton - 07-10-2012, 02:20 AM
RE: Unit Pricing - Kirenx - 07-10-2012, 02:48 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 02:55 AM
RE: Unit Pricing - stevewastaken - 07-10-2012, 01:04 PM
RE: Unit Pricing - Szei - 07-11-2012, 03:11 AM
RE: Unit Pricing - Harti - 07-11-2012, 03:45 AM
RE: Unit Pricing - Kirenx - 07-11-2012, 04:20 AM
RE: Unit Pricing - stevewastaken - 07-11-2012, 10:14 AM

Forum Jump:


User(s) browsing this thread:
1 Guest(s)

Return to TopReturn to Content