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Unit Pricing
07-08-2012, 11:01 AM (This post was last modified: 07-08-2012 11:02 AM by stevewastaken.)
Post: #8
RE: Unit Pricing
(It's a bit early to say for sure but...)

My initial impression is that Soldiers are a little too cost effective.

But Runners are WAY too cost effective.

Runners are problematic for a few reasons. One of the biggest reasons is that the best counter to a runner, is another runner. So there is no sort of 'rock-paper-scissor' counter. If your opponent throws scissor, you better repeatedly throw a scissor of your own to stop it. So strategy immediately gets stale in regards to this.

They also have so much move that you can see virtually the whole board within one move away from spawn. This almost makes Fog pointless, so long as your opponent knows to use runners. This is also so much move that they can often be in position to attack the enemy base after 1 move from their own spawn. If you think about it, a fifth of your opponent's base health can be taken with an investment of only 4 wits. That's crazy.

And they're just so freaking cheap. 1 wit to spawn means you can almost always mobilize a runner so long as a major battle isn't taking place. The units that cost 3 or more wits require you to save up, or dedicate an entire turn to getting them out. This is doubly problematic for Snipers, because not only do you have to invest all these wits into getting them, they also only have 1 health. So you have to ALSO dedicate a bunch of wits into forming a wall so that the sniper can't get picked off by a runner. And then what? Pushing forward with this formation is going to take forever, as the sniper has move:1 and you also have to advance all the other units needed to protect it.

My gut feeling on this, is that Runner move speed should be reduced to 4. They'd still have more move speed and be cheaper than the soldier.
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Messages In This Thread
Unit Pricing - Kirenx - 07-08-2012, 04:18 AM
RE: Unit Pricing - Harti - 07-08-2012, 04:35 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 06:46 AM
RE: Unit Pricing - Kamikaze28 - 07-08-2012, 06:54 AM
RE: Unit Pricing - Harti - 07-08-2012, 07:02 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 08:35 AM
RE: Unit Pricing - Szei - 07-08-2012, 08:44 AM
RE: Unit Pricing - stevewastaken - 07-08-2012 11:01 AM
RE: Unit Pricing - Szei - 07-08-2012, 11:13 AM
RE: Unit Pricing - Kirenx - 07-08-2012, 04:44 PM
RE: Unit Pricing - Fluffysox - 07-08-2012, 05:40 PM
RE: Unit Pricing - Harti - 07-08-2012, 07:22 PM
RE: Unit Pricing - stevewastaken - 07-09-2012, 11:07 AM
RE: Unit Pricing - CombatEX - 07-09-2012, 11:35 AM
RE: Unit Pricing - ArtNJ - 07-08-2012, 09:43 PM
RE: Unit Pricing - Szei - 07-09-2012, 11:16 AM
RE: Unit Pricing - stevewastaken - 07-09-2012, 11:54 AM
RE: Unit Pricing - ArtNJ - 07-09-2012, 12:05 PM
RE: Unit Pricing - stevewastaken - 07-09-2012, 12:26 PM
RE: Unit Pricing - Szei - 07-09-2012, 02:29 PM
RE: Unit Pricing - brayton - 07-09-2012, 02:57 PM
RE: Unit Pricing - yasw - 07-09-2012, 05:19 PM
RE: Unit Pricing - Kirenx - 07-09-2012, 06:37 PM
RE: Unit Pricing - Fluffysox - 07-09-2012, 08:52 PM
RE: Unit Pricing - CombatEX - 07-10-2012, 12:18 AM
RE: Unit Pricing - Kirenx - 07-10-2012, 02:42 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 02:47 AM
RE: Unit Pricing - CombatEX - 07-10-2012, 02:59 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 12:46 AM
RE: Unit Pricing - aaronINdayton - 07-10-2012, 02:20 AM
RE: Unit Pricing - Kirenx - 07-10-2012, 02:48 AM
RE: Unit Pricing - ArtNJ - 07-10-2012, 02:55 AM
RE: Unit Pricing - stevewastaken - 07-10-2012, 01:04 PM
RE: Unit Pricing - Szei - 07-11-2012, 03:11 AM
RE: Unit Pricing - Harti - 07-11-2012, 03:45 AM
RE: Unit Pricing - Kirenx - 07-11-2012, 04:20 AM
RE: Unit Pricing - stevewastaken - 07-11-2012, 10:14 AM

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