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Rebalancing-- DaHsu's mods
02-10-2013, 11:59 AM (This post was last modified: 02-10-2013 12:01 PM by Necrocat219.)
Post: #17
RE: Rebalancing-- DaHsu's mods
(02-10-2013 11:54 AM)TheQwertiest Wrote:  yours would be able to attack a unit 3 spaces away from a thorn while my suggestion can reach only up to 2.

and itll only spawn a thorn if the unit attacked dies

I said adjacent, which means it's only if a unit is right next to a thorn - no new special thorn is spawned just to do damage. So basically the animation would show the thorn rapidly shaking and the unit beside it taking damage from the incoming thorns! also to have a range of 3 you would have to spawn a thorn and then use it, using up 2 wits.
Aaaaaah I see what the misunderstanding is - you think that whenever a thorn is spawned theres a small AoE of damage around it!

Nonono, what I'm saying that thorns would act as normal, but every enemy unit in range of 1 would have an option to attack them over them for 1 wit

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Messages In This Thread
Rebalancing-- DaHsu's mods - daHsu - 02-10-2013, 09:21 AM
RE: Rebalancing-- DaHsu's mods - Ryzuma - 02-10-2013, 09:59 AM
RE: Rebalancing-- DaHsu's mods - Alvendor - 02-10-2013, 10:04 AM
RE: Rebalancing-- DaHsu's mods - GoHeat 3 - 02-10-2013, 11:06 AM
RE: Rebalancing-- DaHsu's mods - daHsu - 02-10-2013, 11:33 AM
RE: Rebalancing-- DaHsu's mods - Necrocat219 - 02-10-2013 11:59 AM
RE: Rebalancing-- DaHsu's mods - maconbot - 02-10-2013, 12:31 PM
RE: Rebalancing-- DaHsu's mods - maconbot - 02-10-2013, 12:56 PM
RE: Rebalancing-- DaHsu's mods - WeiWei - 02-10-2013, 01:08 PM
RE: Rebalancing-- DaHsu's mods - maconbot - 02-10-2013, 01:57 PM
RE: Rebalancing-- DaHsu's mods - WeiWei - 02-10-2013, 02:44 PM
RE: Rebalancing-- DaHsu's mods - ElPared - 02-10-2013, 04:34 PM
RE: Rebalancing-- DaHsu's mods - CombatEX - 02-10-2013, 05:32 PM
RE: Rebalancing-- DaHsu's mods - ElPared - 02-11-2013, 06:59 AM
RE: Rebalancing-- DaHsu's mods - maconbot - 02-11-2013, 07:02 AM

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