Post Reply 
 
Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rebalancing-- DaHsu's mods
02-10-2013, 09:50 AM
Post: #4
RE: Rebalancing-- DaHsu's mods
(02-10-2013 09:21 AM)daHsu Wrote:  Scallywags (more attack based than turtle based)
-Bombing range nerfed from 3 hexes to 2 hexes, but vision range is still 3
-Shelling/Unshelling has no cost
-Can attack the same turn it is shelled, but after attacking cannot be unshelled (although you can unshell->shell->attack)
-Shelling only boosts hp by 1
Destroys the elegance of being able to attack where you see.

(02-10-2013 09:21 AM)daHsu Wrote:  Adorables (no change)
-The Mobi is strong as is, but any nerf to health, movement, or teleporting would render it much weaker than before.
So make bombshell easier to kill so mobi can kill him more easily? Mobi has an easy enough time vs him, changing bombshell like that without changing mobi is absurd.

(02-10-2013 09:21 AM)daHsu Wrote:  Feedback (weaker, more tactical usage)
- Hp cannot be over 1
- Vision range of 5 hexes
- Can 'fly' over empty hexes
"fly...?" To random, destroys elegance. If you want the scrambler to move as much a runner...your crazy. If you just want to allow scrambler to see far, without being able to move that far you destroying more elegance, and your crazy for letting runner 1 hit him. Also doesn't really add to any tactic for scrambler.

(02-10-2013 09:21 AM)daHsu Wrote:  Bramble (generally stronger)
- spawns thorns in a range of 3, with 4 hp
- thorns spawn more thorns in a range of 2, with 2 hp
- no wits recieved for killing thorns
- when bramble is unrooted, all thorns it spawned are dropped to 1 hp
Bramble is already strong w/ the new update. Now your just making him op.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Rebalancing-- DaHsu's mods - daHsu - 02-10-2013, 09:21 AM
RE: Rebalancing-- DaHsu's mods - game_taker - 02-10-2013 09:50 AM
RE: Rebalancing-- DaHsu's mods - Ryzuma - 02-10-2013, 09:59 AM
RE: Rebalancing-- DaHsu's mods - Alvendor - 02-10-2013, 10:04 AM
RE: Rebalancing-- DaHsu's mods - GoHeat 3 - 02-10-2013, 11:06 AM
RE: Rebalancing-- DaHsu's mods - daHsu - 02-10-2013, 11:33 AM
RE: Rebalancing-- DaHsu's mods - maconbot - 02-10-2013, 12:31 PM
RE: Rebalancing-- DaHsu's mods - maconbot - 02-10-2013, 12:56 PM
RE: Rebalancing-- DaHsu's mods - WeiWei - 02-10-2013, 01:08 PM
RE: Rebalancing-- DaHsu's mods - maconbot - 02-10-2013, 01:57 PM
RE: Rebalancing-- DaHsu's mods - WeiWei - 02-10-2013, 02:44 PM
RE: Rebalancing-- DaHsu's mods - ElPared - 02-10-2013, 04:34 PM
RE: Rebalancing-- DaHsu's mods - CombatEX - 02-10-2013, 05:32 PM
RE: Rebalancing-- DaHsu's mods - ElPared - 02-11-2013, 06:59 AM
RE: Rebalancing-- DaHsu's mods - maconbot - 02-11-2013, 07:02 AM

Forum Jump:


User(s) browsing this thread:
2 Guest(s)

Return to TopReturn to Content