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Outwitters Map Creator 1.2
04-03-2013, 02:46 AM (This post was last modified: 04-03-2013 02:55 AM by TheGoldenGriffin.)
Post: #221
RE: Outwitters Map Creator 1.2
The bottom 3 obstacles are missing in Machination
The strawberry shortcake is missing at the yellow base in CCM

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04-04-2013, 03:03 AM (This post was last modified: 04-04-2013 03:04 AM by the.posh.)
Post: #222
Wink RE: Outwitters Map Creator 1.2
This is my first comment and my first map Blush, please feel free to comment Angel (really wanna try my own map)

[Image: 597.png]
This is my first comment and my first map Blush, please feel free to leave me comments Angel (really wanna try my own map)

[Image: 597.png]
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04-05-2013, 02:39 AM
Post: #223
RE: Outwitters Map Creator 1.2
My first thought was that there's too many wit spaces for only having one spawn space.

My second thought is that putting the wit spaces in places more accessible to both teams would result in more interesting games.

[Image: 257k5t3.jpg][Image: 33mq0s8.jpg]
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04-06-2013, 02:29 AM (This post was last modified: 04-06-2013 02:43 AM by the.posh.)
Post: #224
Wink RE: Outwitters Map Creator 1.2
[Image: 608.png]

Angel


(04-05-2013 02:39 AM)Erenan Wrote:  My first thought was that there's too many wit spaces for only having one spawn space.

My second thought is that putting the wit spaces in places more accessible to both teams would result in more interesting games.

Thank you for your comments, I have never been in any game with 3 wits, i believe the creator have had their reasons which I have never tried more than 2 wits in a map. I found that one spawn with many wits may have players thinking more, before making a move, this kind of map is not for runner player(char). And 3 ways in, and both top and bottom, are critical and hard to defend the wits (on your side) what do you think about my concept?

*Please also advise on my second map. Thank you
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04-06-2013, 05:49 AM (This post was last modified: 04-06-2013 05:51 AM by TheGoldenGriffin.)
Post: #225
RE: Outwitters Map Creator 1.2
It looks like a face. Lol
You forgot to put a strawberry shortcake on the top right corner

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04-06-2013, 06:57 AM (This post was last modified: 04-06-2013 06:58 AM by TheGreatErenan.)
Post: #226
RE: Outwitters Map Creator 1.2
Yeah, these maps are very different from the ones we have in game. It's very hard to comment on the play-effectiveness of a map with 3 spawns and 3 wit spaces for each player + 1 extra "king of the hill" wit space without actually being able to play games on it.

Having said that, I'm going to go out on a limb and say that most of the units spawned would be spawned from the central spawn spaces since they are closer to both bases than any other spawns and are therefore useful for both offense and defense. The other spawns would probably not be used quite as much.

[Image: 257k5t3.jpg][Image: 33mq0s8.jpg]
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04-06-2013, 11:42 PM
Post: #227
RE: Outwitters Map Creator 1.2
My first try what do you think http://omc.harti.us/img/map/611.png

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04-07-2013, 01:38 PM
Post: #228
RE: Outwitters Map Creator 1.2
(04-06-2013 11:42 PM)Ghostofwitts Wrote:  My first try what do you think http://omc.harti.us/img/map/611.png

Interesting, though there are not a lot of options for strategy.

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04-07-2013, 08:17 PM (This post was last modified: 04-07-2013 08:23 PM by Darmky.)
Post: #229
RE: Outwitters Map Creator 1.2
Please, give me feed-back comments and rate my map : )

http://omc.harti.us/615/

[Image: capturedcran20130407120.png]
Edit: I was thinking about adding a medic next to the invocator's tile
Clik the link to see the new version, thanks : )
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04-09-2013, 11:07 AM
Post: #230
RE: Outwitters Map Creator 1.2
I changed this map idk how long ago. The old version was terrible so I changed it but nobody seemed to notice.

Veggienaut Patch

[Image: 290.png]

I edited a lot of my other maps a while ago.

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