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01-08-2013, 03:11 PM
Post: #21
RE: 3v3 Maps
Fta can be reduced by initial units. I like the FTA counter where player 2 can kill player one since player two is given extra units.

In terms of dominating specials, 3 players, 3 races.
Mobi, bombshell and bramble. The mombile, mobimbshble, or mabey even mobishellble.
Bramble will harrass wit spaces. Mobi will pay for itself in transport costs. Bombshell will have housing thanks to mobi and bramble.

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01-08-2013, 04:08 PM
Post: #22
RE: 3v3 Maps
two new ones. let me know what you like/dislike about the different maps and ill include the input in new designs. thanks!!

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01-08-2013, 11:06 PM
Post: #23
RE: 3v3 Maps
Third map looks hilarious with a spawn and hole next to the 4 center wit space, fourth map looks like a super super crazy siege battle. Not sure I'd like to play on that one Wink

Awesome maps though, and sweet idea.
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01-09-2013, 01:04 AM
Post: #24
RE: 3v3 Maps
Crazy idea: take turns editing the map and keep track of wits. post screenshot in a thread for every turn = 3vs3 with fog of war removed with spectators!!!

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01-09-2013, 01:46 AM (This post was last modified: 01-09-2013 01:48 AM by TheGreatErenan.)
Post: #25
RE: 3v3 Maps
I wonder if Harti would be willing to add two more colors to the Outwitters Map Creator so we can see/decide who the bases and spawns belong to in these maps. Particularly on the fourth one here, I'm not really sure about all the spawns.

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01-09-2013, 06:14 AM
Post: #26
RE: 3v3 Maps
(01-09-2013 01:46 AM)Erenan Wrote:  on the fourth one here, I'm not really sure about all the spawns.

Fourth map. Each person gets two spawn spaces. One on offense. One on defense. Idea is that on half of the map your team has to defend and in the other half you go on the offensive.

Initially I had the halves completely blocked off. But then added the corridor to spice things up a bit.

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01-09-2013, 06:26 AM
Post: #27
RE: 3v3 Maps
(01-09-2013 01:04 AM)Alvendor Wrote:  Crazy idea: take turns editing the map and keep track of wits. post screenshot in a thread for every turn = 3vs3 with fog of war removed with spectators!!!

Genius!
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01-09-2013, 06:27 AM
Post: #28
RE: 3v3 Maps
How do you deal with unit health? Keep track of health for every unit... with 6 players... sounds like a nightmare.
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01-09-2013, 06:33 AM
Post: #29
RE: 3v3 Maps
(01-09-2013 06:14 AM)Admiral 77 Wrote:  
(01-09-2013 01:46 AM)Erenan Wrote:  on the fourth one here, I'm not really sure about all the spawns.

Fourth map. Each person gets two spawn spaces. One on offense. One on defense. Idea is that on half of the map your team has to defend and in the other half you go on the offensive.

Initially I had the halves completely blocked off. But then added the corridor to spice things up a bit.

Right, but what I meant was that I'm curious which exact offensive spawn spaces correspond to which exact players. I guess it doesn't really matter a lot, though.

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01-09-2013, 08:25 AM (This post was last modified: 01-09-2013 08:26 AM by GoHeat 3.)
Post: #30
RE: 3v3 Maps
I love the third and the fourth would just be awesome! Nice work!Smile

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