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Gameplay Logistical Improvements
07-09-2012, 03:39 AM (This post was last modified: 07-09-2012 03:56 AM by timcoffman.)
Post: #34
RE: Gameplay Logistical Improvements
(07-09-2012 02:55 AM)projectantares Wrote:  If this game is going to slide to 30+ min between moves... Well 7 days is far too long for someone to be given to make 3 minutes worth of observation and decision making. (And properly manipulate their units w/o 'mis-clicks'.)


I suspect that if you and I ever end up randomly matched, you will be greatly disappointed with my rate of play. Feel free to complain in chat. Wink
I think I can wrap up this discussion pretty succinctly:

The map is not the territory; the plan is not the action.

My perspective is that the interface to this game currently represents the territory/action and it would be an improvement if it were the map/plan.
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RE: Gameplay Logistical Improvements - timcoffman - 07-09-2012 03:39 AM

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