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Game balancing
01-15-2013, 09:04 AM
Post: #121
RE: Game balancing
(01-15-2013 01:30 AM)XixonDale Wrote:  So, maps with holes in them like Thorn Gully will never be an option anymore for the map creators....

It's not really the holes but the fact that the map is large, combined with the way it is constructed. Obviously, reaper might need more fixing than thorn gulley
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01-28-2013, 01:57 AM
Post: #122
RE: Game balancing
I wonder what's coming in the update, I guess it's 3HP Thorns because we didn't get to test anything else. Brace yourselves... =/

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01-28-2013, 02:03 AM
Post: #123
RE: Game balancing
3hp? Hmmm....

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01-28-2013, 02:43 AM
Post: #124
RE: Game balancing
(01-15-2013 05:01 AM)lawtai Wrote:  I wonder if this would work at all. What if the veggienaut units could move onto their own vines? So that there was no movement restriction. Also, if you're attacking a unit that's sitting on a vine, it has a 2HP shield that must be destroyed first. You would only be allowed to move through your own vines though.

Maybe more like hiding units in vines. Like a spy sniper Tongue
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01-28-2013, 09:40 AM
Post: #125
RE: Game balancing
I've been using veggies in 2v2, and I have to say that I don't think they're underpowered. I think that after a buff they will be really good. Possibly OP.

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01-29-2013, 03:59 AM
Post: #126
RE: Game balancing
(01-15-2013 05:43 AM).Memories. Wrote:  
(01-15-2013 05:01 AM)lawtai Wrote:  I wonder if this would work at all. What if the veggienaut units could move onto their own vines? So that there was no movement restriction. Also, if you're attacking a unit that's sitting on a vine, it has a 2HP shield that must be destroyed first. You would only be allowed to move through your own vines though.

A boosted Heavy in vines = 7HP Big Grin

Interesting idea, though!

don't forget you can boost Thorns to 3 health too Tongue

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01-29-2013, 05:31 AM
Post: #127
RE: Game balancing
(01-28-2013 01:57 AM)Harti Wrote:  I wonder what's coming in the update, I guess it's 3HP Thorns because we didn't get to test anything else. Brace yourselves... =/
Are 3HP thorns bad? Your emoticon makes me think they're bad...

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01-29-2013, 05:34 AM
Post: #128
RE: Game balancing
(01-29-2013 05:31 AM)EkoFox Wrote:  
(01-28-2013 01:57 AM)Harti Wrote:  I wonder what's coming in the update, I guess it's 3HP Thorns because we didn't get to test anything else. Brace yourselves... =/
Are 3HP thorns bad? Your emoticon makes me think they're bad...

I think what Harti is getting at is that it still feels imbalanced.

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01-29-2013, 05:41 AM
Post: #129
RE: Game balancing
I still wish we could have tested 2 hp thorns that regenerate back to 2 hp at the end of every turn.

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01-29-2013, 09:12 AM
Post: #130
RE: Game balancing
just got the update, it is indeed 3 health Thorns, and you get a wit for killing thorns "directly," whatever that means

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