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Puzzle time
10-15-2013, 08:08 PM
Post: #111
RE: Puzzle time
But too difficult for me Sad

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10-15-2013, 08:25 PM
Post: #112
RE: Puzzle time
i highly doubt that. your answer wasnt too far off. you just missed on the defense against yellows turn.

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10-15-2013, 08:34 PM
Post: #113
RE: Puzzle time
I've better to play more attention on defense. May need 2v2 training as well.

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10-16-2013, 12:26 AM
Post: #114
RE: Puzzle time
About Terence machination answer. Question was about the turn 20 that could have been played the way blue cannot prevent red winning on next turn.
Your answer is correct about turn 21 (blue), red having 6 wits (not enough). If blue had simply killed red sniper, that would have saved the base, too.
Simple 2v2 rule: prioritize units that follow your turn!
Turn 21 is not really a puzzle post worthy. Learning worthy it is. But turn 20, alternative move, is simple puzzle about placing units the way they do not block own team and same time limit opponent movement.
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10-16-2013, 01:54 AM
Post: #115
RE: Puzzle time
Hey, that's from our game! Smile

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10-16-2013, 05:00 AM
Post: #116
RE: Puzzle time
(10-16-2013 01:54 AM)lawtai Wrote:  Hey, that's from our game! Smile

yup. it is.

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10-16-2013, 06:09 AM
Post: #117
RE: Puzzle time
Random and I were both actually surprised by poweewee's move. Did he not notice, or just play too quickly and didn't think it through enough?

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10-16-2013, 10:41 AM (This post was last modified: 10-16-2013 04:38 PM by TheQwertiest.)
Post: #118
RE: Puzzle time
(10-16-2013 06:09 AM)lawtai Wrote:  Random and I were both actually surprised by poweewee's move. Did he not notice, or just play too quickly and didn't think it through enough?

He saw it but just decided to let you guys win. hehe jk
It was a failure on both our parts because of the lack of communication.

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10-19-2013, 01:21 PM
Post: #119
RE: Puzzle time
(10-15-2013 07:02 PM)Thrutchy Wrote:  Yellow will win with that move, right? 2hp soldier to base and attack, far soldier move to attack runner, other soldier move to that spot to attack base.

It seems like the minimum you need over there is 2 runners on the base. Use the middle runner and a spawned runner to do that (3). Soldier to kill red runner near red base (1). Mobi-heavy attack base (3).

Is it a win already?

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10-19-2013, 01:31 PM
Post: #120
RE: Puzzle time
I will say YES

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